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    770 arkit jobs found

    I’m building a location-based, multiplayer AR experience that turns a 25 × 25 ft pavilion floor into a living ...South Indian patterns and colours. • Unity-ready 2D/3D assets (textures, materials, simple VFX) that keep performance smooth on current iOS and Android handsets. • Interaction mock-ups or lightweight prototypes showing how players’ real-time movement updates tile ownership and score feedback. • Clear documentation so my dev team can plug your assets straight into AR Foundation / ARCore / ARKit. Acceptance criteria: assets import into Unity without errors, retain visual fidelity under AR lighting, and tile-change feedback remains readable from typical phone viewing distance (about 1.2 m). I’m available for quick feedback cycl...

    $1069 Average bid
    $1069 Avg Bid
    10 bids

    a 3D humanoid model based off a provided picture file type: “.glb” needs to use Mixamo skeleton layout, as well as LeftEye and RightEye bones the skeleton also needs to have specific rotations to work with Talkinghead (), also see attached file , requires 52 ARKit blendshapes needs 15 Oculus visemes (labelled as "viseme_XX") high quality texture is a necessity

    $1318 Average bid
    $1318 Avg Bid
    24 bids

    Job Title Build a Realistic Female Live Avatar for Unity (Humanoid Rig, ARKit 52, Real-Time Presenter Use) Project Overview I am looking for a highly skilled character artist / technical character freelancer to build a realistic adult female humanoid avatar for a live AI project called Symboldom. This is not for pre-rendered video only. This is for a real-time interactive virtual presenter that will later integrate with: Unity as the main runtime AWS backend infrastructure real-time speech / lip sync future conversational systems future facial driving / live animation systems The avatar must be built to feel like a real human world presenter: intelligent, warm, composed, authoritative, elegant, and believable in close-up. Required Direction The avatar must be: realistic hum...

    $863 Average bid
    $863 Avg Bid
    10 bids

    ...complete set of 52 facial shape keys. These will cover every standard expression and phoneme—blinks, eye-squeezes, jaw opens, smiles, frowns, lip curls, puffed cheeks, etc.—so the face can handle full dialog and emotion ranges. What you’ll receive • The clean, quads-only mesh in a .blend file • Reference images showing the art style and target deformations • A naming template (largely following ARKit / FACS conventions) What I need back • The same .blend with 52 non-destructive shape keys, clearly named and grouped • Keys that deform naturally without mesh tearing, volume loss, or eyebrow drift • Symmetry respected where appropriate; asymmetry only when the expression calls for it • No extra modifiers—just...

    $7 Average bid
    $7 Avg Bid
    2 bids

    Prepare a 3D character for real-time web use including: • 52 ARKit blendshapes (clean and optimized) • Basic rig setup for animation (if required) • Animation states (idle, speaking, listening, subtle gestures) • Facial expression refinement (more natural and approachable look) • Hair color adjustment and minor visual tweaks • Export as optimized GLB/GLTF for Includes preview stage for expression alignment before final delivery.

    $7 - $7 / hr
    $7 - $7 / hr
    0 bids

    Expert Mobile Developer: Infrared ...IR Capture: Access internal IR sensors (e.g., iPhone TrueDepth or Android IR) to record video in total darkness (0 lux). 2. On-Device Pupil Tracking: Real-time pupil detection using OpenCV, MediaPipe, or ARKit. 3. Motion Analysis: Quantify direction (horizontal, vertical, torsional) and frequency (Hz) of eye movements. MANDATORY REQUIREMENTS - READ BEFORE BIDDING: • Work Samples Required: You must provide a portfolio, video demo, or GitHub link of previous work involving Eye-Tracking, Pupil Detection, or Infrared Imaging on mobile devices. • Technical Stack: Proven experience with Swift (ARKit/AVFoundation) or Android (Camera2 API) and OpenCV. • Generic Bids: Generic applications without relevant computer vision samples will...

    $1528 Average bid
    $1528 Avg Bid
    57 bids

    ...precise Metahuman creation, cinematic-grade setup, and hands-on Unreal Engine development. The final asset will be integrated into the embodiment in AWS featured in live streaming in cinematic form, so photographic realism, correct facial topology, and believable motion are critical. Here is what I have in mind: AVATAR CORE] 1. or (full rig) 2. All PBR textures 3. ARKit/blendshape facial rig 4. Hair/groom assets [ANIMATIONS] 5. Idle, talking, breathing animations 6. Expression animations (happy/sad/curious) 7. Additional gesture loops [UNREAL ENGINE PROJECT] 8. Full UE5.7 project folder 9. Imported avatar assets (skeletal mesh, materials) 10. Animation blueprint 11. Character blueprint 12. Facial controller blueprint [PIXEL STREAMING] 13. Full packaged Pixel

    $810 Average bid
    $810 Avg Bid
    25 bids

    ...the integration between Flutter and Unity so that: 1. User selects a destination in Flutter UI 2. Data is sent to Unity 3. A* generates a correct path 4. Unity opens camera and renders AR navigation path correctly in real-time Requirements: - Strong experience with pathfinding algorithms (A*) - Strong experience with Flutter - Experience integrating Unity as a Library - AR Foundation (ARKit / iOS) - C# scripting in Unity Important: - Improve and complete the existing A* implementation (do not replace it entirely) - Do NOT replace Flutter with Unity UI - The task is integration and fixing the AR + pathfinding issues, not rebuilding the app Testing Requirement: - The final solution must run on my iPhone (iPhone 15 Pro) Deliverables: - Fully working end-to-end ...

    $24 Average bid
    $24 Avg Bid
    35 bids

    ...garments drape realistically, and switch to an AR view that overlays the chosen top, shirt, pant or skirt on their live image. I’m comfortable handling the research and UI, but I need an experienced developer to turn the concept into a production-ready plugin. Performance has to be smooth across browsers, iOS/Android devices and desktop environments—WebGL / on the web and perhaps Unity, ARKit, ARCore or OpenXR under the hood are all acceptable so long as the final package stays lightweight and easy to integrate. Core requirements • Cross-platform SDK or script bundle with clear import steps for Web, iOS, Android and desktop apps • 3D garment rendering with proper cloth physics (OBJ, FBX or GLB pipeline is fine) • Real-time AR fitting mode tha...

    $8 Average bid
    $8 Avg Bid
    5 bids

    ... How you will generate and export E57 files. What technology stack / frameworks you will use. How you will maintain real scale accuracy for floorplan measurements. Your estimated timeline. Examples of similar apps or 3D scanning projects you have built. If your proposal does not explain the full development process clearly, it will not be considered. Required Skills • iOS Development • ARKit / LiDAR API • Point Cloud Processing • 3D Geometry Processing • Swift / SwiftUI • Experience with scanning or photogrammetry apps Target Users Real estate professionals Architects Interior designers Floorplan drafting services Deliverables • iOS LiDAR scanning application • Accurate point cloud capture • E57 export functionality • ...

    $823 Average bid
    $823 Avg Bid
    18 bids

    ...Tactical, The Sufferer, The Superstitious, and The Influencer. • **MetaHuman build** – Using MetaHuman Creator or equivalent workflow, craft custom face/body morphs, photoreal skin shaders, and bespoke clothing/accessories. Final result must load in MetaHuman framework with clean LODs, groomed hair, and ready-to-animate materials. • **Rigging & animation** – Unreal-friendly control rig, facial ARKit blendshapes (40+ minimum), and showcase animations: walk cycle, goal celebration, referee complaint, prayer pose, and 3 lip-sync test phrases in Portuguese. • **Unreal Engine 5 integration** – Import, set up materials, test rig, and deliver turnkey UE5 project with cloud streaming test link. **Payment:** Structured in 4 milestones (Concept &rar...

    $163 Average bid
    $163 Avg Bid
    14 bids

    ...earthquake-disaster management concepts. The play experience must remain simple—just a single scene where the ground shakes, buildings wobble, and the player can trigger or pause emergency responses through a short C# script. Platform The experience will be delivered as an AR game built with Unity. I’m targeting the standard mobile AR pipeline, so please structure the project so it can be switched to ARKit or ARCore later without major rework. Scene Content The environment only needs the essentials: • Buildings • Roads No complex destruction physics are required; a convincing camera shake, subtle object animation, and some particle dust will do the job. Keep meshes low-poly and textures lightweight so the scene stays performant on mid-range phone...

    $151 Average bid
    $151 Avg Bid
    5 bids

    ...visualise the collected data; the app will also provide over-the-air updates and diagnostic logs. • Clean, investor-ready demo: boot, pair, run a scripted scenario, and reset without developer tools. Preferred toolchain/environment Embedded Linux or RTOS on a low-power SoC (Snapdragon XR, similar), TensorFlow Lite or Edge Impulse for on-device models, BLE/Wi-Fi for connectivity, Unity/ARCore/ARKit or an equivalent lightweight AR SDK for the display layer, and React Native or Flutter for the application—open to alternatives if they reduce time-to-demo. Acceptance criteria 1. Prototype glasses operate untethered for at least 1 hour of mixed AR, voice and sensor use. 2. Voice intent accuracy ≥90 % in a quiet room. 3. Latency from sensor read to app dashboar...

    $7670 Average bid
    $7670 Avg Bid
    99 bids

    ...overlays, setting up interactive walkthrough paths and adding concise 3D animations that reveal how each site evolved over time. Here’s what I’ll look for in your proposal: • A brief outline of your modelling and texturing pipeline (Blender, Maya, Z-Brush, Substance, etc.) and how you handle mobile optimisation (poly budgets, LODs, PBR maps). • Your preferred tools for AR setup (Unity, Unreal, ARKit/ARCore) and any similar location-based projects you’ve shipped. • Indicative timeline and milestone breakdown from scan/data gathering through to final in-app testing. • Your current availability and bandwidth. Deliverables at each milestone will include the finished model (FBX or glTF), clean texture sets, animation files where needed...

    $4977 Average bid
    $4977 Avg Bid
    28 bids

    ...changes on clothing and the ability to add or remove accessories such as hats or glasses—directly inside Blender without touching the underlying mesh. Technical needs • Created natively in the latest stable Blender release. • Clean topology, subdivision-ready, UV-unwrapped and fully textured. • Full body + facial rig suitable for standard animation controls and realtime webcam tracking (ARKit, Live Link Face or similar). • All textures, materials, and separate accessory files included. Deliverables 1. .blend files for each character with complete rigs. 2. Exported FBX/GLTF versions with embedded textures. 3. A brief PDF or video walkthrough showing how to recolour garments and toggle accessories. When you reply, please outline: • ...

    $187 Average bid
    $187 Avg Bid
    40 bids

    ...installation instructions, object images, user journey. Some work already has been done but needs improvement to make it work professionally. You’ll optimise them further to build the AR based journey. Skills required: • Prior experience of implementing AR solutions mandatory. Demo of prior work is expected during the interview. • Strong experience in native mobile AR development • ARCore (Android) & ARKit (iOS) • Camera frameworks (CameraX / AVFoundation) • OpenGL / Metal • Marker-based tracking (image / QR detection) • 3D model integration & optimisation • Animation handling in AR • Mobile performance optimisation Deliverables (To be discussed further): 1. Source project with clean, well-commented code. 2. One signe...

    $731 Average bid
    $731 Avg Bid
    123 bids

    ...Unity real‑time project, so it must be clean, lightweight, and animation‑ready. Deliverables: • Ready Player Me avatar generated from my images/video • Match the cartoon style, proportions, and personality in my references • Neutral teaching pose • Idle animations (subtle breathing, head turns, natural movement) • 2–3 simple gestures (hand lift, nod, emphasis gesture) • Exported for Unity with ARKit blendshapes enabled • Clean folder structure + instructions for importing into Unity Requirements: • Experience with Ready Player Me • Ability to match character proportions and style • Basic animation skills (idle + simple gestures) • Understanding of Unity‑ready avatar export • Ability to follow reference exactl...

    $116 Average bid
    $116 Avg Bid
    36 bids

    ...standard iOS and Android devices without overheating the hardware. Required Technical Skills: Expert React Native Developer with experience in Native Modules. 3D Graphics Specialist: Deep knowledge of / React Three Fiber or Unity C#. Audio Engineering: Experience with WebRTC audio tracks and FFT/RMS analysis for lip-syncing. Asset Management: Experience with Ready Player Me avatars and ARKit-compatible blend shapes. Deliverables: A clean, modular React Native component for the 3D Avatar. The bridge logic linking Grok's live audio to the avatar’s facial movements. A fully functional demo: The user speaks, Grok responds, and the 3D tutor talks back with perfect lip-sync....

    $1037 Average bid
    $1037 Avg Bid
    105 bids

    ...product on both iOS and Android. Core build • Integrate the live avatar system so users can customise and animate their 3-D persona in real time. • Hook up the body-scan workflow (I will supply the libraries and reference assets) and make sure the scan data flows cleanly into our back-end. • Layer in the Augmented Reality mode that lets the avatar stand in a user’s real environment, using ARKit on iOS and ARCore on Android. • Create the supporting database structure for user profiles, scan files and avatar metadata, with secure cloud sync. What I bring to the table • Figma screens and interaction specs for every journey. • A clear user-flow document and acceptance criteria, so we can move fast without ambiguity. What I’m look...

    $1205 Average bid
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    107 bids

    I’m launching a location-based augmented-reality game and need a developer who can deliver functional builds for both iOS and Android within the next month. Players will move through the real world to discover digital items and challenges, so precise geolocation and smooth AR rendering are critical. My ideal workflow is Unity (or another cross-platform engine you’re comfortable with) paired with ARKit, ARCore, and a mapping solution such as Mapbox or Google Maps SDK. I’ll supply the game concept, core mechanics, and all 3D assets; you handle coding, integrating the location services, and packaging the apps for TestFlight and Google Play internal testing. Deliverables • Full Unity (or equivalent) project with clean, well-documented code • Compiled beta...

    $343 Average bid
    $343 Avg Bid
    16 bids

    I want to give our customers the power to stand in their own bathroom, raise their phone and instantly see our shower doors, bathtubs, shower bases, glass panels and accessories appear at true-to-life scale. The app must run on both iOS and Android. Using ARKit and ARCore (or a comparable cross-platform engine such as Unity or Flutter’s AR plugins), the camera scan should detect walls, floor and ceiling, calculate real dimensions and create an editable room model automatically. Once the scan is finished, the user selects a product from our catalogue and places it in the space. For performance reasons basic 3D models are enough, yet the scale and orientation have to be exact. Inside the configurator the user can adjust three key options—Size, Finish and Glass type&m...

    $5128 Average bid
    $5128 Avg Bid
    42 bids

    I’m looking for a mobile Flutter developer to help implement a specific part of a kids project. The project focuses on AR filters, where the child sees the content in front of them in the real ...During the experience: • Eye / face movement tracking • Capture an images at a specific moments • Send the images to an existing backend The backend is already implemented and handles image processing. No backend work is required. Scope of work: • Implement AR camera filters • Eye / face tracking • Image capture and API integration • Mobile side only Platforms: • Android (ARCore) • iOS (ARKit) Preferred experience: • AR Filters • Camera / Face or Eye Tracking • Android , iOS development (Flutter) The project is fu...

    $213 Average bid
    $213 Avg Bid
    75 bids

    I need a skilled Flutter developer to plug a very specific feature set into my existing kids-focused mobile app. The task is all on the client side: build AR camera filters that work with ARCore on Android and ARKit on iOS, track individual eye movements in real time, and capture short videos at defined moments, then push those clips to a REST endpoint that is already live and documented. You will wire up the camera feed, layer the AR assets, implement per-eye tracking accuracy (not just general face gestures), trigger recording when my code tells you to, and send the resulting MP4 to the backend with the required headers and auth token. No UI beyond a minimal overlay is expected, so you can concentrate on the functionality itself. Deliverables • Flutter module(s) that expo...

    $152 Average bid
    $152 Avg Bid
    80 bids

    ...(to be proposed by freelancer) Budget: Open (hourly or milestone-based) We will evaluate proposals based on: technical understanding architecture decisions efficiency (not just price) Required Experience We prefer developers with experience in at least two of the following: BIM / Navisworks / IFC Unity or Unreal Engine WebRTC / Pixel Streaming GIS / GPS / Map-based systems ARCore / ARKit Server-side GPU rendering This project is suitable for experienced Indian developers or teams with strong technical background and cost-effective delivery. No mobile-only AR No “download BIM to phone” solutions No generic AR demos To Apply (Mandatory) Please include: Brief explanation of how you would implement: GPS map navigation transition to 3D / AR Propose...

    $486 Average bid
    $486 Avg Bid
    32 bids

    I’m building a mobile app and need a set of real-time face filters that feel as smooth and engaging as TikTok’s. The filters must work natively on both iOS and Android and run at 60 fps without noticeable lag on recent devices. Scope of effects...noticeable lag on recent devices. Scope of effects • Beauty enhancements – skin smoothing, tone balance, subtle eye and lip highlights. • Animal faces – ears, noses, whiskers and similar overlays that track head movement precisely. • Funny distortions – playful warps such as big-mouth, huge-eyes or wobble effects. What I expect from you – Source project set up in the AR framework you prefer (ARKit/ARCore, Unity with AR Foundation, or another proven engine). – Optimised te...

    $8 - $18
    Sealed
    $8 - $18
    8 bids

    ...together a small proof-of-concept augmented-reality filter that lives inside its own mobile app, not a social-media platform. The core of the experience is motion detection: the effect should react to full-body movement (for instance, when the user raises an arm or takes a step, a visual or particle effect appears). I am happy for you to choose the most efficient toolset—Unity with AR Foundation, ARKit/ARCore directly, or any comparable SDK—so long as it gives reliable body-tracking and runs smoothly on current iOS and Android devices. Deliverables • Source project with all assets and code • A compiled demo build (APK + iOS build folder) showing the body-movement trigger in action • Brief setup notes so I can open, edit, and re-export the pr...

    $43 Average bid
    $43 Avg Bid
    22 bids

    I’m after verybasic proof-of-concept that demonstrates LiDAR-based 3D scanning on iPhone using Swift, ARKit/RealityKit, or any other native approach you find effective. When the app launches it should show a single button; tapping that button starts the LiDAR scan, stopping it generates one STL file (the only required format). Right after processing, the mesh needs to: • display inside the app so I can visually confirm the scan, and • be saved locally for offline access. Would be great if can be uploaded on gdrive if that doesn't add lotof work for this prototype. Performance is important—I’ve tested similar code in “Antigravity” and know the device can handle fast reconstruction, so I expect comparable speed here. No fancy UI, ...

    $9 / hr Average bid
    $9 / hr Avg Bid
    12 bids

    I’m building a marker-based augmented-reality application that will run smoothly on both iOS and Android. The goal is to overlay step-by-step assembly guidance, safety warnings, and real-time part information directly onto machinery so technicians can work faster...of models and UI at 60 fps on an iPhone 12 and a mid-range Android device. • Simple menu to choose a machine, download its asset bundle, and view a usage log. • Xcode and Android Studio projects handed over with commented source code, a brief README for build steps, and a short screen-capture of the app in action. If you’ve shipped similar industrial AR tools or have solid Vuforia/ARCore/ARKit experience, I’d like to see that. Let me know how soon you can demo a first prototype with one ...

    $431 Average bid
    $431 Avg Bid
    11 bids

    ...moments of the September 11, 1973 coup d’état. Historical accuracy is already documented; what I now need is an XR-savvy developer (or small team) who can turn that research into a living, geolocated narrative focused on immersive storytelling and interactive scenes, running smoothly on both iOS and Android. The prototype must: • lock 3-D content to precise GPS coordinates along the route, using ARKit/ARCore (cloud anchors or a similar solution) • blend spatial audio with authentic sound archives so visitors feel helicopters overhead, speeches echoing from balconies, and distant sirens in real time • present tappable or proximity-triggered interactions that reveal each key moment of the day, rather than a passive timeline • include a lig...

    $2499 Average bid
    $2499 Avg Bid
    74 bids

    ...lighting, and update instantly when the user changes color or size options. What I already have – 3D product models (FBX and GLTF) – Brand guidelines, color palettes, and reference imagery What I need from you – Scene setup in Unity, Unreal, or another engine you trust for MR that runs smoothly on iOS, Android, and, if feasible, HoloLens or Meta Quest – Accurate body, hand, or foot tracking (ARKit, ARCore, MRTK, or equivalent) – Lightweight shaders so the experience performs well on mid-range devices – A simple UI: product carousel, size selector, capture/share button, and “Add to cart” callback we will wire to our existing API – Clear build instructions and commented source so my in-house devs can keep iterati...

    $321 Average bid
    $321 Avg Bid
    12 bids

    ...fast head movement. - Important: Make sure to extract and use only good-quality frames. - Important: Save intermediate data on the phone and add an option to share it via AirDrop. This will help us debug and analyze, similar to our previous Faysics test app. - Use ARKit to track the head and provide on-screen cues that guide users to take an optimal scan. - Important: When aligning the 3D mesh with ARKit, remember ARKit coordinates can be inaccurate. - Previously, we compensated using capped depth values and the ARKit face mesh. It worked sometimes, but not reliably—please try to find a more robust solution. - Before delivering the full project, provide a demo build like you did before. After reviewing the demo and the code, we will guide you on...

    $1103 Average bid
    $1103 Avg Bid
    22 bids

    ...annotated video clip) Primary objective: immediate coaching decisions, not data overload. ⸻ 3) Target Platform & Tech Preferences Platform: iPadOS (iPad-first experience) Preferred stack (open to discussion): • Swift / SwiftUI • AVFoundation (video capture) • Apple Vision pose estimation (2D; 3D where supported) • Core Motion (IMU signals for smoothness/intensity proxies) • Optional later: ARKit/RealityKit for LiDAR devices Constraints: • Offline-first (works on pitch, sync later optional) • Fast: near real-time scoring/feedback • Privacy: data stored locally by default; cloud sync can be phased in ⸻ 4) Core User Workflows (Must-have) A) Create session • Select athlete (or quick-add) • Choose session templat...

    $796 Average bid
    $796 Avg Bid
    120 bids

    ...What needs to happen • Work only with the textures and materials bundled inside the file—tweak colours, roughness, metallic values, or swap the existing maps as my guide specifies. • Nudge the cube’s proportions so it reads correctly in portrait AR view without breaking the UVs. • Add a lightweight, looping animation (rotation plus a subtle particle-style glow) that keeps frame-rates high on ARKit and ARCore devices. Performance targets and file output Keep polygon count and texture resolutions inside the limits I’ll share (they’re well within typical WebAR caps). When you’re done, I need: 1. The updated .blend and an optimized .glb ready for import. 2. A short screen capture or TestFlight / APK build that proves the cube ...

    $138 Average bid
    $138 Avg Bid
    27 bids

    I need a set of ten original, AR-ready characters, all sharing a fun, cartoonish 3D style. The look should sit comfortably between low-poly and ultra-realistic: clean geometry and expressive features, but without the heavy, film-level complexity. These characters will be dropped straight into an augmented-reality environment, so working knowledge of standard pipelines—Unity, ARKit, ARCore, or similar—is helpful. Please keep poly counts sensible for mobile, apply efficient PBR textures, and rig each model for basic humanoid animation (idle, walk, simple gesture). Deliverables • 10 unique, moderately detailed 3D characters in FBX or glTF • Rigged and skinned, ready for generic humanoid animations • 1 × 512–2 K texture set per character ...

    $3073 Average bid
    $3073 Avg Bid
    45 bids

    I need the attached GiftCube graphic turned into a crisp 2 D asset that will slot straight into both ARKit (iPhone) and ARCore (Android) scenes. The exact pixel dimensions are spelled out in the spec sheet I’ve included, so please mirror those numbers precisely. A transparent-background PNG is the must-have deliverable; if creating JPEG or SVG versions at the same size is straightforward for you, feel free to include them as well—I’ll gladly take the extra formats for flexibility. Colour fidelity and sharp edges are critical, because the sprite will be viewed up close inside an AR overlay. I’ll drop the finished file into Unity and RealityKit to confirm: • the dimensions match the attachment, • no artefacts appear at 100 % zoom, • load time r...

    $115 Average bid
    $115 Avg Bid
    21 bids

    I need an experienced AR developer to create a marker-based augmented reality application for both iOS and...will be triggered by markers on physical objects in the environment. Key Requirements: - Develop an engaging and interactive AR experience - Create and integrate 3D models and animations - Ensure high performance and responsiveness on both platforms - Conduct thorough testing and debugging - Provide detailed documentation Ideal Skills and Experience: - Proficiency in AR development tools (e.g., ARKit, ARCore) - Strong background in 3D modeling and animation - Experience with mobile app development for iOS and Android - Knowledge of Unity or Unreal Engine is a plus - Excellent problem-solving skills and attention to detail Please include examples of previous AR projects in ...

    $1282 Average bid
    $1282 Avg Bid
    119 bids

    ...fast head movement. - Important: Make sure to extract and use only good-quality frames. - Important: Save intermediate data on the phone and add an option to share it via AirDrop. This will help us debug and analyze, similar to our previous Faysics test app. - Use ARKit to track the head and provide on-screen cues that guide users to take an optimal scan. - Important: When aligning the 3D mesh with ARKit, remember ARKit coordinates can be inaccurate. - Previously, we compensated using capped depth values and the ARKit face mesh. It worked sometimes, but not reliably—please try to find a more robust solution. - Before delivering the full project, provide a demo build like you did before. After reviewing the demo and the code, we will guide you on...

    $1075 Average bid
    $1075 Avg Bid
    74 bids

    ...assistants, advanced data extraction, and sophisticated recommendation/matching engines. This includes the ability to integrate AI models with complex internal databases for real-time, accurate data-driven analysis and predictions (e.g., for quoting/estimating tools). Augmented Reality (AR): Proven experience in developing or integrating AR systems, including familiarity with AR SDKs (ARCore, ARKit, Unity) and concepts of spatial computing and 3D model integration for interactive, real-world applications. API Integrations: Extensive experience with secure third-party API integrations (payment gateways, accounting software, communication services, mapping APIs). High-Scale Architecture: Demonstrated ability to design, implement, and deploy cloud-native solutions capable of hand...

    $27376 Average bid
    $27376 Avg Bid
    96 bids

    ...recording unless user is physically within a defined radius • Apply location-locked filters • Embed location metadata into captured media • Camera should integrate cleanly with the rest of the app backend ⸻ 4. Platform & Tech Expectations • Mobile platforms: iOS and Android • React Native, Swift, Kotlin, or hybrid approaches are acceptable • Experience with AR frameworks required (ARKit, ARCore, OpenGL, Metal, or equivalent) • Must understand performance optimization for real-time camera rendering • Code should be clean, modular, and well-documented ⸻ Nice-to-Have (Not Required) • Experience with Snapchat Lens Studio, Spark AR, or custom AR engines • Prior work on social media, camera apps, or r...

    $1000 - $7500
    Sealed
    $1000 - $7500
    103 bids

    I need an AR camera feature to my app that detects real-world surfaces in real time and lets the user place, move and scale any 3D model so it stays locked to that spot as the camera moves around it. The code has to be clean, well-commented and built with production-ready tools such as ARKit, ARCore, Unity or Unreal (I’ll take your recommendation once you’ve seen the larger project scope). Please expose a simple API so my app can feed in a model file at runtime and receive back the anchor’s world coordinates for later sessions. Deliverables: • Mobile demo project with an in-camera view, surface detection and persistent anchoring • Ability to load at least one common 3D format (glTF, FBX or OBJ) • Short integration guide and build instructions ...

    $149 Average bid
    $149 Avg Bid
    46 bids

    I need a straightforward iPad-only utility built with Swift and ARKit that opens, starts the LiDAR camera, and helps the user capture a door’s width and height in inches. The scan should appear as an AR overlay so the two measurement lines and their numbers sit directly on top of the live image. If the automatic endpoints are a little off, the user must be able to drag each point into place with a simple touch-and-move gesture—no sliders or numeric input screens. Once the user is satisfied, a single tap on “Save” creates a PDF that includes: • the photo of the door (or window, because I’d like that option supported too) • the final width × height in inches • a timestamp • a small company logo (I’ll drop the asset...

    $176 Average bid
    $176 Avg Bid
    31 bids

    Hello, I would like to know if it is possible for you to provide this service. We have an internal web application with an animated 3D avatar (GLB format) created using Ready Player Me. This avatar was exported with visemes (ARKit and Oculus), so with our current implementation we are able to generate TTS and synchronize it with lip movements. Additionally, we use some Mixamo animations (such as listening, talking, idle, etc.). We would like this avatar (while maintaining all its current functionality) to look more realistic. Ideally, it would be a MetaHuman, as it currently looks somewhat cartoonish or artificial. Any approach that represents a real visual improvement would be useful for us. We are currently using an AI-generated image for initial testing; conceptually, the avata...

    $116 Average bid
    $116 Avg Bid
    42 bids

    ...display context-aware information through an augmented-reality overlay. Core workflow • The GPS module keeps an accurate, low-latency lock on the device position and movement history. • That live data is fed into an AI layer—preferably a lightweight on-device model or a cloud endpoint—that looks for patterns, forecasts next likely locations, and suggests actions or insights. • An AR view (ARKit, ARCore or any comparable framework you prefer) then anchors those insights to the real world so the user sees relevant, real-time information hovering over their surroundings. What I will call “done” • Smooth background location tracking with minimal battery drain. • Predictive analytics results delivered in under two second...

    $280 Average bid
    $280 Avg Bid
    13 bids

    ...mid-range mobile devices). • Materials: PBR workflow. Textures max 2K resolution. • Compression: Must be exported using Draco compression. • Rigging: Standard humanoid skeleton with full finger rigging for gestures. 4. Facial Animation & Lip-Sync (Critical) The model must be production-ready for real-time speech driven by external data (Azure TTS): • Blendshapes: Full set of 52 ARKit-standard Morph Targets (Shape Keys). • Accuracy: Visemes must be anatomically correct to ensure natural mouth movements during speech. • Hierarchy: Clean naming convention for all morph targets (no engine-specific prefixes like "CC_" or "Unreal_"). 5. Deliverables 1. Source Files: Original project files (CC4, Blender, o...

    $135 Average bid
    $135 Avg Bid
    12 bids

    ...mid-range mobile devices). • Materials: PBR workflow. Textures max 2K resolution. • Compression: Must be exported using Draco compression. • Rigging: Standard humanoid skeleton with full finger rigging for gestures. 4. Facial Animation & Lip-Sync (Critical) The model must be production-ready for real-time speech driven by external data (Azure TTS): • Blendshapes: Full set of 52 ARKit-standard Morph Targets (Shape Keys). • Accuracy: Visemes must be anatomically correct to ensure natural mouth movements during speech. • Hierarchy: Clean naming convention for all morph targets (no engine-specific prefixes like "CC_" or "Unreal_"). 5. Deliverables 1. Source Files: Original project files (CC4, Blender, o...

    $610 Average bid
    $610 Avg Bid
    35 bids

    I already have an iOS app in the store that relies on ARKit and the LiDAR sensor, but several of its core features need a technical tune-up. Right now the 3D scanning, object detection, and environmental mapping work, yet they struggle with accuracy and speed once models become dense. I’m looking for a Swift developer who lives and breathes Apple’s ARKit mesh APIs and has hands-on experience with LiDAR—bonus points if you have played with Space Capture, Polycam, or similar apps and understand the tricks they use to keep meshes clean and frame rates high. Here’s what I need from you: • Jump straight into the codebase and focus purely on development—UI and QA are already covered. • Refactor my existing pipeline so the raw LiDAR data ...

    $11 / hr Average bid
    $11 / hr Avg Bid
    14 bids

    ...mid-range mobile devices). • Materials: PBR workflow. Textures max 2K resolution. • Compression: Must be exported using Draco compression. • Rigging: Standard humanoid skeleton with full finger rigging for gestures. 4. Facial Animation & Lip-Sync (Critical) The model must be production-ready for real-time speech driven by external data (Azure TTS): • Blendshapes: Full set of 52 ARKit-standard Morph Targets (Shape Keys). • Accuracy: Visemes must be anatomically correct to ensure natural mouth movements during speech. • Hierarchy: Clean naming convention for all morph targets (no engine-specific prefixes like "CC_" or "Unreal_"). 5. Deliverables 1. Source Files: Original project files (CC4, Blender, o...

    $121 Average bid
    $121 Avg Bid
    35 bids

    ...precise Metahuman creation, cinematic-grade setup, and hands-on Unreal Engine development. The final asset will be integrated into the embodiment in AWS featured in live streaming in cinematic form, so photographic realism, correct facial topology, and believable motion are critical. Here is what I have in mind: AVATAR CORE] 1. or (full rig) 2. All PBR textures 3. ARKit/blendshape facial rig 4. Hair/groom assets [ANIMATIONS] 5. Idle, talking, breathing animations 6. Expression animations (happy/sad/curious) 7. Additional gesture loops [UNREAL ENGINE PROJECT] 8. Full UE5.7 project folder 9. Imported avatar assets (skeletal mesh, materials) 10. Animation blueprint 11. Character blueprint 12. Facial controller blueprint [PIXEL STREAMING] 13. Full packaged Pixel

    $459 Average bid
    $459 Avg Bid
    42 bids

    I already have an iOS app in the store that relies on ARKit and the LiDAR sensor, but several of its core features need a technical tune-up. Right now the 3D scanning, object detection, and environmental mapping work, yet they struggle with accuracy and speed once models become dense. I’m looking for a Swift developer who lives and breathes Apple’s ARKit mesh APIs and has hands-on experience with LiDAR—bonus points if you have played with Space Capture, Polycam, or similar apps and understand the tricks they use to keep meshes clean and frame rates high. Here’s what I need from you: • Jump straight into the codebase and focus purely on development—UI and QA are already covered. • Refactor my existing pipeline so the raw LiDAR data ...

    $6 / hr Average bid
    Urgent
    $6 / hr Avg Bid
    2 bids

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