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    1,339 oculus jobs found, pricing in USD

    This project is to create the following: -Oculus APK developed in unity that allows all the users to talk in one space, then choose another space, choose the role they want to play then do roleplaying for sales trainings. -We will utilize meta avatars and the Meta Avatars Fusion VR Multiplayer Template from the unity asset store. -We need to have the players choose their partner from a list of people who are online -They need to be able to show a pdf to each other on a virtual iPad. I have the iPad from the unity asset store and then a PDF viewer from the unity asset store. -The users will also take a survey that will need to be created with another tool from the asset store. -All the spaces were built in Cinema 4D and can be provided as .C4D files or FBX files that the textu...

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    Urgent NDA
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    21 bids

    Hi Mark A., I noticed your profile and I have a project that involves using spaces my designer built and creating a mutiplayer game built in unity for oculus that each learner comes in chooses the space they want to practice in, what role they want, then a partner. I want to use the meta avatars sdk with this. Budget is just to open the discussion in chat.

    $25 / hr (Avg Bid)
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    Custom Depth processing - By comparing the depth value of each pixel on the scre... - In UE4, the above functions (Scene Capture, Post Processing) are available only by using Mobile HDR. Oculus Quest 2 does not support Mobile HDR, so if you turn on the Mobile HDR option in UE4, a sudden performance drop may occur or the app may crash. Target motion function A function to make the same scene look like the rendered result without any difference through Custom Depth processing between the results rendered in the remote and the results rendered in the local Work detail - Build by modifying the source code of UE4 V4.26.2 so that SceneCapture and Post Processing work without using Mobile HDR in UE4 - Shader development for custom depth processing ** You should have Oculus Quest ...

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    Hi Christopher W., I noticed your profile and I have a project that involves using spaces my designer built and creating a mutiplayer game built in unity for oculus that each learner comes in chooses the space they want to practice in, what role they want, then a partner. I want to use the meta avatars sdk with this. Budget is just to open the discussion in chat.

    $50 / hr (Avg Bid)
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    1 bids
    Training Game 5 days left

    Hi Shawn F., I noticed your profile and I have a project that involves using spaces my designer built and creating a mutiplayer game built in unity for oculus that each learner comes in chooses the space they want to practice in, what role they want, then a partner. I want to use the meta avatars sdk with this. Budget is just to open the discussion in chat.

    $30 / hr (Avg Bid)
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    1 bids

    We have a virtual reality platform that we need to convert for Oculus Quest and also design an environment

    $431 (Avg Bid)
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    21 bids

    Oculus Go expert needed, you must have had previous experience in the Oculus Go. If you do please send a proposal to discuss the project

    $399 (Avg Bid)
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    Hi, If you are interested in this project, do you think you can provide a quote? Do you think you can do this fast? Thanks, A simple oculus app that joins in an agora video channel. Use mic and speaker to be one more participant in the video call. One of the participants with a predetermined user_id will be sending a 360-video that should be sent to the sphere. The rest of the participant's video should be shown as the attached picture shows.

    $30 - $250
    Featured Urgent Sealed
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    3 bids

    Hi, I'm looking for someone that can do VR for Oculus Quest 2. The project is described as below: Project is a small virtual test drive. It is to showcase a specific car and it's features as shown in the attachment. Flow of the game: 1. Players enter and able to view 360 exterior of the car. 2. Players get in car, look around and start driving. 3. Will meet a passerby at one point and showcase the A.S.A. safety features. 4. Players continue driving and required to park their car (showcase parking assist feature, refer powerpoint). 5. Players exit the car and able to view exterior of their parked car. 6. Game ends/restart. Environment: Wireframe city as shown in the powerpoint in attachment. Assets: Won't be providing any for now. Use any car model temporarily. Re...

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    I need to implement mock for UI in VR, UE4.27 Target platform Oculus Quest 2 I need to have a widget with mocked data. Visual reponses for hover on/off Scroll, Tiles, rounded corners. typography. Should be based on UserWidget, WorldSpace, curved and respond to input from oculus controller. I need replicate as close as possible the screen shown on attached video you are responsible to prepare sample assets. just for demonstration of your result.

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    Hi, We're looking for a professional 360 degree video of a security appliance which emits dry ice once triggered. The idea here is to allow an end user to wear a Meta (Oculus) Quest 2 VR headset and experience the device being triggered and to look around their surroundings while in VR.

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    Hi Paramjot Singh T., I noticed your profile and would like to offer you my project. We can discuss any details over chat. Looking to create a prototype VR environment for a project I am working on in Australia - it would involve creating a representation of an indoor ski centre, consumable in Google cardboard to start with, but with a long term view of Oculus Quest and interactive

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    I am looking for a full stack Unity developer who introduces the possibility of user registration and login into my Unity project. Users, based on login, will have access to only some content or to all. Content needs to be assetbundle. The Unity build will be made for Oculus Quest and WebGL.

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    TASK: *The project is about interacting the 3D model in virtual reality. *Using VR joysticks the user able to change the colour of the model, Skills: Unity3D, C#, Oculus Quest, Virtual Reality.

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    I need some to make UI scripts for my VR project in unity.. The UI is very simple, I want the UI to be compatible with oculus rift controller buttons and xr device simulator. I have diagrams of what I'm describing. I need to use Unity version 2021.1.14f1. My project uses XR device simulator and XR interaction manager. I sent some of the UI flow diagrams as the chat limits me to 5 files. I have 9 in total.

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    Need someone to upload 360 degree video in oculus TV

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    I have a new vr headset and I’m having trouble getting it set up. I need help with downloading pc programs to support and download oculus 2 games and videos and also connecting my headset to computer to transfer data. Using Wi-Fi only on headset has too much buffering. I’ve downloaded videos that I’ve tried to transfer multiple ways to headset but I can’t work out the kinks

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    Unreal expert needed to help us clean up and optimize existing unreal scene we have previously built on Unreal 4.27.2. We need someone who can optimize for the Oculus Quest 2 - simple outdoor textures, trees, UVs and car interiors, and optimized grass textures. Animations and models are already completed with the exception of some terrain details such as trees, grass and rocks. Want our scene to look really nice in an Oc Quest 2 headset, but able to run nicely with frame rates. We want to be able to put on the headset, SIMPLY PULL THE TRIGGER and the camera spawns in the same location and plays through the different scenes. IT WILL BE IN SIT MODE as it is just a demo for people to sit in their seat and view.

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    Unreal expert needed to help us clean up and optimize existing unreal scene we have previously built on Unreal 4.27.2. We need someone who can optimize for the Oculus Quest 2 - simple outdoor textures, trees, UVs and car interiors, and optimized grass textures. Animations and models are already completed with the exception of some terrain details such as trees, grass and rocks. Want our scene to look really nice in an Oc Quest 2 headset, but able to run nicely with frame rates. We want to be able to put on the headset, SIMPLY PULL THE TRIGGER and the camera spawns in the same location and plays through the different scenes. IT WILL BE IN SIT MODE as it is just a demo for people to sit in their seat and view.

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    **HeTo** is a PC VR & mobile (iOS & Android) experience built for HTC Vive in Unreal Engine (PCVR) and Unity (mobile). It allows users to experience some old petition documents in a virtual environment. We want to Port existing Unreal Engine PCVR experience built for HTC Vive to Oculus Quest.

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    Looking for a freelancer or agency that specializes in marketing campaigns for games. The platform we are targeting is Oculus, specifically the Oculus Quest headset.

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    I want you make a simple Unity VR game. creating a ground. And adding a character which I can control via oculus quest controller. (Jump, walk, run, grab, climb)

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    I want a simple project in Unity VR, in which a person is free to walk, run, jump and grab stuff with the help of oculus remote. It’s an overview I’ll let you know more details when you contact me.

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    I need a simple project that will have multiple ways to reset an Oculus (Meta) quest 2's position. with a button on the controller, with a physical button in the scene pushed by their hand, and a script that will do it after a certain time has passed ( for example one second) - if you don't have a quest or use hand tracking then please don't apply as you will not be able to understand how this works. It's not hard but very specific

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    Virtual Reality Fitness APP: Oculus Looking forward to your expertise and approach.

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    Sealed
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    My requirement is to create a 3D Avator from the updated picture and has to convent to the pdf book with the different environment from Mobile / Web Application looking for someone to do the extraordinary work for this project i can provide UI if you need Basic reference site : http...the extraordinary work for this project i can provide UI if you need Basic reference site : Project Enviorment: React / Unity3D, Visual studio 8-19 Graphics SDK/APIs : HLSL (high-level shading language) 3/4/5, DirectX 9/10/11/12, WebGL, Unity3D, OpenGL, VR(Oculus/SteamVR/HTC Vive) 3D simulators in multiple environments, machines/components assembling/disassembling sims, ROV simulators, VR (HTC/Oculus) / AR for various training simulators etc

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    I would like an app made for the oculus that is similar to the Brink () app. I would provide all the necessary content 9360 video/pictures where necessary. Content would be of the Caribbean

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    We would want to have a website similar to , which is now in 2D. We would like to implement the same concept in 3D, Android, and iOS in addition to the present functions of my reference website. Please bid if you have completed similar tasks and provide re...utilized in numerous postures that can be exported into PDF for a Photo Book. We can prefer someone who has a solution. We will provide you with the UI we prefer the technology in React / Unity3D, Visual studio 8-19 Graphics SDK/APIs : HLSL (high-level shading language) 3/4/5, DirectX 9/10/11/12, WebGL, Unity3D, OpenGL, VR(Oculus/SteamVR/HTC Vive) 3D simulators in multiple environments, machines/components assembling/disassembling sims, ROV simulators, VR (HTC/Oculus) / AR for various training simulators etc

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    A remake of sword art online in oculus quest 2

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    I want to make standalone vr headset from scratch. I want to build vr headset like meta quest 2 (oculus) , varjo vr

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    I want to make standalone vr headset from scratch like oculus quest 2 , varjo vr

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    Hi, I would like to build a web browser plug-in with Android (ASTC) of Unreal Editor and use it in our project. Someone has to have Oculus Quest or Quest 2 to test it and give the result. The development tool is Visual Studio C++ and Unreal Editor. A web browser plug-in just works in 2D UI such as PC mode however we would like to get a web browser plug-in rendering in 3D UI such as VR mode and in-app. I attached examples of 2D UI and 3D UI. Thank you for your time.

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    I have a bug in unity 3d project which will require oculus quest 2, if only you have experience in oculus + unity and have the oculus , if you can tell me the bug I will continue this project with you to it's completion , my budget are fixed * $10 for the bug I know what it is and how to fix [consider it a task to hire you] * $25 if you are willing to continue this project to it's completion but let us see first what you can do ps anyone don't have the oculus Don't bid anyone who will bid above $10 will be ignored

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    I’m looking for a developer to help me with a small project that is somewhat of a proof of concept. The two key things I need are working lightswitches, and a UI that opens when pressing a Oculus Touch button to change levels. As this is a proof of concept, I need to be able understand how the system works and transplant it into further projects. Two other great helps if possible would be the ability to control the suns position through the use of a wrist watch interface, and help with setting up a dynamic night sky. Thanks for your time.

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    Collaborative Immersive Analytics. Virtual reality, IATK toolkit, VRTK toolkit, Unity, photon pun, oculus quest 2

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    Shader for Stereoscopic Texture rendering in Unity VR / Oculus Quest Need to create a custom shader for the following use case: A common solution is to use two cameras and culling-layers. However, this generates more computational overhead than desired. Also, when using Unity URP and, for example, the Oculus OVRcamera, “Per Eye” rendering does not work. Therefore, the desired solution is to use a custom shader to render stereoscopic textures, instead of using two cameras and culling masks. Below are the technical specifications, and I’m looking for a shader-developer to provide a quote to create a solution for the above. Specifications Target platform: Oculus Quest, but the shader should work on Windows-builds as well. Stereo Rendering Texture S...

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    I need someone to install 2 unity template projects. I’m travelling and my internet is slow that’s why Im hiring for such a simple task. I need this project done in 3 hours or less. Fully working templates and just needs to be installed and have a branded image added in the background. The templates work with unity 2020 and upwards. I need it compiled and exported for my oculus quest. No time waters

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    General briefing The goal is to make a Unity-scene which allows me to make layouts for retail clothing / sneaker / apparel stores. I then view and modify these layouts in an Oculus Quest headset. The VR-tech side is handled on my end, and I need someone to set up the unity-scene and give it a good look. The task consists of: Modeling the base store environment: A rectangular room with a, door, large window, panel for light switches, and a panel with a Big Red “Do not press!”-button. The base room-model should be modified to various sizes. Important: the model should be set up in such a way that you can easily duplicate it and make variations in different sizes. The scene will be used for a VR-project, and I want to be able to switch between different size-var...

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    We are a Virtual Reality Training company for Marine Ship Repair industry. We are planning to develop OCULUS Quest 2 based applications on various machinery maintenance onboard ships. We are looking for a focused team who can deliver good quality work within short span of time.

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    ...this generates more computational overhead than desired. Also, when using Unity URP and, for example, the Oculus OVRcamera, “Per Eye” rendering does not work. Therefore, the desired solution is to use a custom shader to render stereoscopic textures, instead of using two cameras and culling masks. Below are the technical specifications, and I’m looking for a shader-developer to provide a quote to create a solution for the above within the next few days. Specifications Stereo Rendering Texture Shader to be used on, spheres, planes and other geometry for Video and Stills(pref over under) Working within the Universal Render Pipeline in Unity Version 2020.3.30 Working with the latest Oculus Integration (38.0) In Build (AppLab Specs) and trough Link Multi-v...

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    Hi, I have 3D obj model of a mountain with texture I would like to view it vr application oucls quest 2

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    I have a project that I want to do that will allow a user to witness an ultra realistic outdoor historic biblical scene through oculus devices. It would be extremely helpful if the developer and designer knows and understands the Christian bible and events but I can explain them if necessary. The graphics need to be extremely realistic and lifelike and will be a solo experience for the user. They will only be able to walk around and witness the scene and event from different angles. Please type the number 23 so that I know you read this description. I will need to see examples of your work that includes very realistic 3D world or scene that you have created. Thanks, Tony

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    We would like to make a marketing video for a product and have the customers see it with VR. It should have simple interactivity like going up, down, moving inside a place, .. etc. The scenario may be 3-5 mins total. We would like to hire someone to complete this project that have previous experience. Time is very very critical. We want the customer to take on the VR glasses, and then get im... The scenario may be 3-5 mins total. We would like to hire someone to complete this project that have previous experience. Time is very very critical. We want the customer to take on the VR glasses, and then get immersed in a nice building where the logos of the product are every where, and then he get some information about the product and some interactions It is preferred that it can run no Oc...

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    ...mace, axe, hammer Step 2. Choose the tech you will integrate into the weapon. Modern tech examples: Old school Gameboy, old Nintendo cartridge, iPhone, headphones, laptops, phone chargers, drones, CD’s, Nokia phones, apple watch, GoPro, cameras, tamagotchis, old iPod, game controllers (super NES, playstation, Nintendo 64), walkie-talkies, CD player, guitar hero, remote controller, cable outlet, oculus, microphone, iPad, RAM, batteries, speakers, keyboard, video camera, CDJ, turntables, lasers, hand massagers, hairdryer, light bulbs, old school phones, handheld vacuum cleaners, calculator, flash light, lava lamp, disposable camera Non tech examples: steering wheels, selfie stick, super soaker, View Master(toy), VCR tapes, cassette tapes, floppy disks, nerf gun, water bo...

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    I have a project files for oculus quest 2 , ** Please bid if only you have the oculus quest 2 to test that the bug is fixed ** if you have the knowledge and experience to work with virtual reality XR , Oculus framework ** project files will be sent to those who are qualified ** contact me with your portfolio

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    I need an expert in unity3d and oculus quest to make a small proof of concept with the help of unity V2020 later we will turn this proof of concept to a Real VR Game * Must have oculus quest 2 * good knowledge of c$ and unity * my budget is low for the proof of concept * I have full budget for the real project + premium assets don't bid if you don't have oculus quest 2

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    I have a bug in unity 3d project which will require oculus quest 2, if only you have experience in oculus + unity and have the oculus , if you can tell me the bug I will continue this project with you to it's completion , my budget are fixed * $10 for the bug I know what it is and how to fix [consider it a task to hire you] * $25 if you are willing to continue this project to it's completion but let us see first what you can do ps anyone don't have the oculus Don't bid anyone who will bid above $10 will be ignored

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    I am looking for someone who can help me to build VR headsets from scratch , just like oculus , who have experience in building VR headsets

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