The artist will be in charge of re-modeling, texturing, and Rigging (low poly) an upgraded version of my pre-existing 3D model and concept. The model must be exported in a file format that is supported by blender and unity. Message for more details.
Hello, I have two existing 3D Characters in Unity with the exact same armature. I would like to transfer Sweater from one model's armature to the first. The model that has the sweater is combined into a singular skinned mesh, so I cannot separate it in Unity alone. I am able to export the model with the sweater from Unity into Blender along with its armature. After this, I am able to delete all other parts of the model not needed, and keep only the sweater. I am able to export the sweater model with the armature back into Unity as a skinned mesh again. However, I am not able to merge the sweater to the new armature's root that I would like it on, and would like some help with this if possible. I've attached some pictures to try visualize what I mean. If you have know...
Your only task is to rig and animate a 3d human face to smile. Needs to be realistic.
Need 3d animation with 3dsMax or Maya. Welcome new freelancer, too. You have to understand to 3d animation for game and explain me. And preferred to have a portfolio, and be available to contact you at any time. will share the details with you via chat. If selected, on-going. If you are interested, please contact me. Please start to bid with "3d game animation" in the first. Thank you.
Hello, Looking for an artist to make a 3d base character animal, with kind of the same quality and style as the file given with this message. Maybe variations too (will then change the budget). If interested, let me know! Cheers.
Hi there! We are a great animation studio from Russia named Licensing brands, which is famous for many international projects. More about us you can know from our web site: We are glad to cooperate with international professionals and now we are looking for an outsource studio, which focused on need a person/team who will create a universal rigging for characters. Tasks will include creating body and face riggs. Knowledge of the techniques and techniques of the character setup (including face) in Maya is surely. Please DO NOT waste your and our time if you are: - animation studio - young specialist - designer - stop-motion artist Sure, we need to see your portfolio and know your price list at first).
Hi, I want you to create a 3d character from my attached image and details for my mobile unity game, the changes I want to make to it are: 1. change waist coat to leather texture and make it cover his nipples 2. remove naval, as want the vest to not be see through 3. add gold belt buckle (square with no center pin) 4. make chin less pronounced 5. make bottom lip smaller 6. make eye brows less diagonal shape 7. add black boots 8. add small finger band style gold ring to right hand 9. colour the model Ps, I don't have the character model/textures, only a image of what I want making :)