OpenGL Jobs
OpenGL (Open Graphics Library) is a standard library for graphical rendering that helps developers create sophisticated visuals and applications. It is implemented with the C programming language and helps the development of 2D, 3D images, animations, shapes, cinematic visuals and more. The OpenGL platform is cross platform—it is supported by nearly all operating systems available today and makes it easier to get started with coding graphical applications. An experienced OpenGL Developer can do anything from bring existing CAD models to life, programming architectural designs that can be rotated from different angles, creating photo-realistic renderings, generating complex simulations, building video games with amazing graphics, to combining 3D animation and live action movies.
Here's some projects that our expert OpenGL Developer made real:
- Building custom 3D scenes in web browsers or gaming engines
- Creating cross-platform desktop applications
- Designing intuitive websites & interactive 3D malls
- Configuring Linux software on embedded systems & SoMs
- Developing games with various GPU physics engines
- Programming user interaction design for point cloud selections
- Coding on short deadlines for graphically intensive tasks
- Adding life-like animations to existing rendered models
- Developing real world video game simulations
- Enhancing 2D images with depth & realistic objects
OpenGL provides limitless possibilities towards creating dynamic and robust graphical applications. From medical imaging to interactive 3D malls – an OpenGL Developer is well versed in the world of developing state of the art visuals. If you’re looking to hire an expert OpenGL Developer who can turn your vision into a reality, head over to Freelancer.com and explore the wide range of qualified professionals ready to help bring your vision to life!
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We're seeking a talented frontend engineer proficient in Javascript and WebGL to enhance our UDOIDO project. The selected candidate will be responsible for: * create an Opus History Management Module for the project, which entails: 1) Automatically saving the edit history of creations at regular intervals 2) Show a detailed list of history versions, including information like size and timestamp, to facilitate easy restoration to a specific version by the user. 3) Automatically delete history records for more efficient storage and retrieval after a predetermined period (options might include 1 day, 2 days, or 30 days).
I'm currently dealing with an issue on a piece of code in OpenGL GLSL and C++. The code operates as designed when run on an integrated GPU but unfortunately, falls with a dedicated GeForce NVIDIA GPU (see pictures). The code deals with compute shaders and parallel computing of a combinatorial problem. The OpenGL and GLSL versions in use are 4.3. I'm sending pictures how it gives me the proper output on integrated and the error shown for dedicated NVIDIA. The solver must have a dedicated GeForce GPU and should first present that the code also doesn''t work for him/her on the dedicated GPU !! The key functionalities in use are Buffer Objects and Compute Shaders. As such, I'm in search of a skilled developer who: - Has in-depth expertise in OpenGL 4.3 and GLSL - ...