Proficient with compositing and editing packages including: Photoshop, Gimp, Illustrator, After Effects, Flash, Scaleform, Flash Builder, Shake, Fusion, Premiere, Final Cut.
Have worked in 3D | 2D | Compositing and related art packages for 11+ years during and before Digita Media degree with Computer Science and Math minors at UCF. Work with a high concentration in modeling, texturing, particle effects, rigid & soft body simulations, rigging, and Mental Ray lighting.
Work primarily in Maya on my own time, and was our package used at UCF. Use 3DS MAX professionally.
Have worked in the 3D simulation industry for 4.5 years at Cubic Simulation. Work in 3DS MAX and CryEngine3, which I've received certified training for, and have worked with most of its features extensively.
Have extensive experience with Maya including MEL and Python scripting for particle systems. Have example of this in online portfolio.
Very familiar with composting logic and implementation. Am familiar with several composting packages; After Effects and Shake extensively.
Have mentored, trained, and supervised numerous contractors and teammates.
Have worked closely with several customers to gather needs and requirements, present concepts and mock ups, and get feedback on progress to refine with.
Have lead numerous projects in several different industries and environments.
Agile, Lean, and Six Sigma certified.