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C# Asynchronous Proxy

$30-250 USD

Closed
Posted about 8 years ago

$30-250 USD

Paid on delivery
We want to develop an asynchronous proxy used in a game server between the clients and the gameserver itself. *Info: Protocols used : TCP only. Capacity : up to 3,000 simultaneous users with moderate to heavy packet processing in real-time with minimum latency and cpu usage. Language prefered : C# Target framework : 4.5 or higher *Requirements: You are required to speak good English in addition to be having good knowledge in these fields: - C# programming -Multithreaded applications -Networking -Asynchronous I/O -Resource management *Description of the project: We have a game server(s) and we want to intercept and analyze all packets incoming or outgoing from the server to the players and apply our own methods to further "filter" these packets. The proxy must be asynchronous and able to hold thousands of connections along with packet processing with minimum delay. It also must be disposing un-used resources and performing garbage collection properly with no memory leaks. Typically, there is a main class, a listener class, a server class and a user class where the packet processing will occur. Send me a message if you have any questions.
Project ID: 10135899

About the project

5 proposals
Remote project
Active 8 yrs ago

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5 freelancers are bidding on average $209 USD for this job
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hi, Writing multithreaded async socket server/client (TCP/UDP) is my area of expertise. I have worked on many many large scale TCP servers.
$244 USD in 10 days
4.9 (166 reviews)
7.1
7.1
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Hello, I hope you doing very well! I have gone through the description and would like to provide a quality solution using my 5+ years of professional experience in required skills. (.NET/ASP.NET - MVC, EF, SQL, C#). Awaiting for your positive response so we can have final talk and start project immediately :)
$147 USD in 3 days
4.9 (14 reviews)
4.2
4.2
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I have extensive knowledge of C# and, being a hobbyist game developer myself with a strong thirst for multiplayer gaming, have studied various methodologies of game design and networking. In addition, I have experience in C++, and would be more than capable of making this same functionality in C++ if speed demands it, while writing p/invoke C# wrapper code.
$200 USD in 7 days
0.0 (0 reviews)
0.0
0.0

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Egypt
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Member since Oct 13, 2014

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