Find Jobs
Hire Freelancers

Unity shader for tiled landscape

$30-250 USD

Closed
Posted almost 6 years ago

$30-250 USD

Paid on delivery
I need a Unity3d shader for my tiled landscape. It shall be mobile (performance needed), preferable Vertex-lit. It will receive several atlases of tile pack (albedo, normal, self-illuminate). 1. It shall works like mobile diffuse (no specular). 2. It should receive standart Unity shadows. 3. It should support Unity baked light. 4. And the main feature - it shall use 3 UV sets, that I will change proceduraly. So, every polygon will have 3 UV sets (I assume uv0, uv1, uv2, but dont know what uv is used for baked lighting). It shall normally mix/override this UV sets using transparency, like layers in photoshop. For example, check my exapmle image attached.
Project ID: 17096557

About the project

1 proposal
Remote project
Active 6 yrs ago

Looking to make some money?

Benefits of bidding on Freelancer

Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs

About the client

Flag of RUSSIAN FEDERATION
Moscow, Russian Federation
0.0
0
Payment method verified
Member since Aug 31, 2015

Client Verification

Thanks! We’ve emailed you a link to claim your free credit.
Something went wrong while sending your email. Please try again.
Registered Users Total Jobs Posted
Freelancer ® is a registered Trademark of Freelancer Technology Pty Limited (ACN 142 189 759)
Copyright © 2024 Freelancer Technology Pty Limited (ACN 142 189 759)
Loading preview
Permission granted for Geolocation.
Your login session has expired and you have been logged out. Please log in again.