I've been working in sound design for the past 15+ years, and am now branching into game sound. I've given you my reduced rate seeing as i'm trying to build my game sound portfolio, and get some reviews on this site. You can find examples of my past film work in my portfolio, and i'd be happy to answer any questions you might have.
I'd also have some questions about your SFX needs, eg. how long/how many elements the atmospheric sounds should have, how many variations the wood chopping should have, etc.
Regards,
Roger Middenway