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I need a compact GLB file that drops straight into my WebAR platform and plays a short, realistic sequence: a small fire ignites at the base of the screen, heat waves rise, the on-screen temperature gauge climbs, and the sprinkler head I'll provide photograph for you triggers exactly at 155 °F, releasing water that extinguishes the flames. Key points to hit • Style: keep flames, steam, and water photo-real; no stylized or cartoony effects. • Color: standard reds, oranges, and yellows for fire, clear water, neutral metals—nothing fancy beyond nature’s palette. • Performance: must load quickly and run smoothly on both iOS and Android handsets in browser-based AR. Aim for low-poly geometry, efficient PBR textures, and minimal draw calls so the file stays lightweight without losing believability. • Timing: gauge rise and sprinkler activation need to feel natural and should sync with the 155 °F mark. Total animation 10-15 seconds I’ll supply high-res reference photos of the specific sprinkler head plus any extra angles you request. Deliver the finished GLB along with a short note on poly count, texture sizes, and any compression applied so I can verify it meets our WebAR limits.
Project ID: 40391353
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Active 25 days ago
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