We have a table-top team/leadership simulation game of climbing Mt Everest. This is designed for extracting adult learning outcomes, and led in a workshop style by a single (usually) qualified facilitator. The half day simulation involves groups/teams operating according to resource constraints, facilitator-driven scenarios that challenge them from a decision-making or negotiation basis perspective as they make their way to the summit of Mt Everest. Uncertainty of success is provided by regular draws of 'chance' cards and gains and losses of resources are a given. A special set of conditions apply as team announce (having accumulated sufficient resources on their journey) a summit bid. The facilitator; upon ending the expeditionary phase of the session then moves to the debrief based on his/her observations of the partcipants' collective behaviours, teachable moments during the simulations and so on. You may have a look at more information on [login to view URL]
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The simulation is played on a proprietary PVC game map, and includes many playing cards representing units of resources; as well as separate decks of cards representing elements of chance ( both good and bad) on the mountain climb. Movements are determined by special die rolls et al. Graphics in AI and PDF are available for developers. My intention is to consider turning this team and leadership simulation into a mobile app version in order to eliminate the need for the current physical components of the game, as well as explore the possibility of delivering this to much larger groups in a single session from their laptops and/or handheld devices - in both iOS and Android versions.
Shortlisted candidates will likely have a conference call prior to a final selection made in which they may have to provide a link to online games of a similar nature they have developed or discuss appropriate ways for us to reach a desired outcome. Milestone payments in chunks are welcome but final payment will be held until successful completion of project.