Constructive Solid Geometry (CSG) with DirectX Mesh
$500-1000 USD
Closed
Posted almost 13 years ago
$500-1000 USD
Paid on delivery
Provide a working Managed DirectX sample which demonstrates real-time constructive solid geometry between two to N arbitrary meshes. After each CSG operation the mesh should be optimized. Use of the [login to view URL] object is required.
A working solution provides union, subtraction, intersection, and split operations.
Create a utility class with the following functions:
Mesh [login to view URL](Mesh meshA, Mesh meshB)
Mesh [login to view URL](List<MESH> meshes)
Mesh [login to view URL](Mesh meshA, Mesh meshB)
Mesh [login to view URL](Mesh meshA, List<MESH> meshes)
Mesh [login to view URL](Mesh meshA, Mesh meshB)
Mesh [login to view URL](List<MESH> meshes)
List<MESH> [login to view URL](Mesh meshA, Mesh meshB)
List<MESH> [login to view URL](List<MESH> meshes)
The utility needs to be able to complete the operation on some basic meshes without any holdup and be able to run realtime.
The sample must be written in C# running .NET 2/3.5 and use [login to view URL] version 1.0.2902.0