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3D Processing IDE project

$30-250 USD

Closed
Posted about 6 years ago

$30-250 USD

Paid on delivery
Write GLSL shaders to implement: (a) per-vertex; and (b) per-pixel shading. Incorporate the shaders into a Processing program that creates a scene with a 3D object and includes a point light. Modify your shaders so that they use the Phong illumination model; namely, modelling specular, diffuse and ambient light components. Make these components adjustable by the user and show how each one of them affects the result. Compare and contrast the two shading methods and comment on their effect.
Project ID: 16440784

About the project

3 proposals
Remote project
Active 6 yrs ago

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3 freelancers are bidding on average $200 USD for this job
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I make 3D objects for u if u want any demo app i can send, If u want please one-time message me for more discuss. I can do your work with 100% satisfaction.
$200 USD in 7 days
4.9 (6 reviews)
3.2
3.2

About the client

Flag of BANGLADESH
Dhaka, Bangladesh
4.9
30
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Member since Oct 26, 2014

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