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    ...for 500 word articles. These topics will be for the following websites: 1) Solar energy company () 2) Energy saving company () An email on Monday of each week will be sent to the article writer. The articles must be sent back Monday morning (Atlantic Standard time) Ane xample of topics is shown below: 1) What are the efficiency differences for parabolic concentrators and trough systems 2) How can demand controllers be used to do load shedding at companies Please send me examples of articles you have written that deal with the solar and electrical fields. Please send me a sampel of your writing skills by sending my a short article on this topic: "How can solar thermal systems be used in high water temperature applications" (water temperature

    $82 (Avg Bid)
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    8 bids

    I have an idea for a very simple iOS game, with a similar control scheme to Canabalt. I will provide all graphics and sounds. The sole control of the game is a one finger tap. A graphic will move in a parabolic path (as if it were bouncing), straight up and straight down. The accuracy of the taps will determine the height of the "bounce." I will provide very explicit description upon bids.

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    We have a requirement for an iPhone Game to be developed. This game will require experience in either Cocos2D or Unity. Preferably Cocos2D. All designs and concept will be documented and presented to you for finally review prior to commencing the work. There will be numerous stages to ensure we meeting the requirements. The applicant must have: - evidence of successful iOS Applications/Games developed. - excellent English communication skills - extensive knowledge in Cocos2D and/or Unity - available for on-line meetings (we will suit your time) - speedy turn around times during iterations - valuable feedback On the success of this project, and if the applicant demonstrates all the above skills. There is a further 31 projects w...

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    The project is related to create a simple iPad apps for kids based on graphics. Basically is a white rotating turntable where the player can draw with a colored brush selected from a color palette. We will provide all graphics characters as button icons, splash screen images, graphic palette....etc. Use of iOS graphic frameworks or cocos2d are preferable. Features: - Start and stop the turntable - Draw the rotating turntable with selected color - Save the colored disc in archive (eg: iPad Image gallery) - Retrive the painted saved disc from the archive and update paint again - Start a new blank disc We encourage developers to place a bid considering the information we provided in this description. We will analyse the bidders on price and game expe...

    $1290 (Avg Bid)
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    Hi guys and girls ! I need a graphical calculator where i can add the following parameters for my compound parabolic TROUGH in any order or amount: Drawing factors: 1. Diameter , for example 1.5 meters 2. Focal point, for example 0,15m or 15cm 3. Length for example 3meters or 300 cm 4. Amplification, for example 5 suns 5. Compound shape Simulation factors: 6. angel simulations for example 30 degrees 60 degrees 45 degrees angle towards the simulated sun when simulated. ( Remember that i would like to supply only two things, for example focal point and amplification, and the software should fix the rest) One example, i choose dual for shape, and 5 for suns and 15cm for focus point. The software should then draw a compound parabola with about 1.5 meter width

    $917 (Avg Bid)
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    ...representation of the lighting explained on each set-up.... You will be provided with images of each set-up, exact positioning, and the lighting equipment used... IE. Softbox, Beauty Dish w/Grid, Parabolic, Octabank, etc. I am attaching 1 of the 16 Lighting Set-Ups here so that you can set-up a scene and you can send me a sample of it and if it meets my expectations, I will accept your bid for the REST of the JOB! THE SET-UP: Key Light: Silver Elinchrom Octabank w/Single Diffusion Postion: 4-6 Feet - High and Slightly off center to left Pointing Down. Edge Lights: 2 Parabolic Profoto's w/2 30 Degree Grids Position: 6 Feet Away, 45 Degree Angle Over Shoulder. (IMAGE ATTACHED) PLEASE ATTACH SAMPLE OF MOVIE TO YOUR BID, OTHERWISE, D...

    $425 (Avg Bid)
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    I have an idea for a very simple iOS game, with a similar control scheme to Canabalt. I will provide all graphics and sounds. The sole control of the game is a one finger tap. A graphic will move in a parabolic path (as if it were bouncing), straight up and straight down. The accuracy of the taps will determine the height of the "bounce." I will provide very explicit description upon bids.

    $462 (Avg Bid)
    $462 Avg Bid
    4 bids

    Apple's Oplengl-es GLImageProcessing example can be used to apply image adjustments: brightness, saturation, contrast, hue and sharpness. In a project based on cocos2d-iphone, how can GLImageProcessing effects be used on a CCSprite? Basically I need to pass a sprite to GLImageProcessing. I just need some example code of using GLImageProcessing in cocos2d so I can add it to my app. Will pay about $50.

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    1 bids

    I am looking some has experience in cocs2d and box2d. I need help to complete the project I am working on.

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    Looking for a very simple function. What this function will need to do (cocos2d): * Add a sprite, the shape of a circle, named , to the scene, at a position that I can later adjust. The rest of this function must not be dependent on a single dimension of (example: I want to be able to use this for if the size 50x50 or 100x100 or 84x84). For simplicity, there needs to be a dot/triangle/something at the top of the circle (think of a wedding ring from the profile view, with the band as the circle, and the diamond as the "dot/triangle/something" at the top of the circle. I'll include a sample image) * I'll need two x,y CGpoints from the sprite: the center of the sprite, the point on the circle where the dot/triangle/object is * Based on

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    Looking for a very simple function. What this function will need to do (cocos2d): * Add a sprite, the shape of a circle, named , to the scene, at a position that I can later adjust. The rest of this function must not be dependent on a single dimension of (example: I want to be able to use this for if the size 50x50 or 100x100 or 84x84). For simplicity, there needs to be a dot/triangle/something at the top of the circle (think of a wedding ring from the profile view, with the band as the circle, and the diamond as the "dot/triangle/something" at the top of the circle. I'll include a sample image) * I'll need two x,y CGpoints from the sprite: the center of the sprite, the point on the circle where the dot/triangle/object is * Based on the user�...

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    Looking for a very simple function. What this function will need to do (cocos2d): * Add a sprite, the shape of a circle, named , to the scene, at a position that I can later adjust. The rest of this function must not be dependent on a single dimension of (example: I want to be able to use this for if the size 50x50 or 100x100 or 84x84). For simplicity, there needs to be a dot/triangle/something at the top of the circle (think of a wedding ring from the profile view, with the band as the circle, and the diamond as the "dot/triangle/something" at the top of the circle. I'll include a sample image) * I'll need two x,y CGpoints from the sprite: the center of the sprite, the point on the circle where the dot/triangle/object is * Based on the user's touc...

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    ...normal (the purpose is to be able to create roof eaves that reach equally far from the walls) --- change the anchor point (the point of origin for rotations, scaling and translations) --- assignment to object group - other required functionality -- project object outline to a plane -- export individual object or whole scene to ascii DXF format - If the engine can be made to function under Cocos2D, that would be ideal. Otherwise we will need it to run under UIKit so we can provide the user interface controls for the App. - The engine needs to be able to display multiple different houses at the same time, and each house needs to be a single object that can be translated, rotated, scaled etc. individually. If this project goes well, there will be future work on the n...

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    Looking for someone to code somewhat of a EMA, Parabolic SAR indicator.

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    Looking for an iOS4 developer to help develop a 2D game for iOS devices. You will be working with a small design team to build a full-featured, robust, interactive game for the iOS platform. You should be proficient in: * Xcode (Interface Builder, Instruments, * Objective C * Game engine (Cocos2d, Corona, iTorque) +Plus if you know: * Java (or other OOP language) * SQL * Lua (Corona) *Preferred game engine is Corona in order to write in Lua with Xcode and publish for both iOS and Android.* We're looking for people that have a good sense of design when creating rich mobile-apps (games) in addition to writing clean code. It's important to have a solid understand of human interface principles, touch gestures, UI design, and many other facto...

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    ...creating Expert Adviser for mt4 you sir please create an Expert Adviser for me using the strategy below. Strategy : Using Parabolic SAR as indicator and M5 chart of EUR/USD a position (Buy/Sell) according to the signal from Parabolic SAR at the opening of a bar, and closes when this bar closes at the end of 5 at that instant, next position will open (Buy/Sell) according to the signal from Parabolic SAR at the opening of next bar, and closes when this bar closes at the end of 5 minutes and going a new position will open every 5 minutes, at that time the previously opened position closes at bar closing value. *Parabolic SAR Parameters : Step = 0.02 : Maximum = 0.2 * "BUY", when the SAR value is

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    I need an Android app that uses Cocos2d-X game engine. ---------------------------------------- App summary: Display pictures of different people (characters) Each character has two states: Normal and Shaken. When user shakes, after a tranistion the shaken state displays. Each character will have separate images for background, head, body... The shaken/other state means that A images will change to B images. instead of load ---------------------------------------- Updater: -When the app first starts, it will download the character .zip with images. -The updater will get the list of file URLs from the server. -The updater will unzip the files. -It should also be possible to access the updater from options. Home Screen: -Display 6 character thumbnails

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    Convert the example project from Apple "AddMusic" as found in the IOS Reference Library into 2 cocos2d classes. The purpose is so I can just call these scenes from the cocos2d game I'm working on. The AddMusic project details and source code are located at :

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    ...implementation.  PLEASE PLACE YOUR BID FOR A PACKAGE OF 4 MINI-GAMES. Requirements : The mini-game is part of a bigger application, so your mini-game will need to be integrated into the app according to specifications we provide. 1) Send us a link in the app store to the applications you've developed. 2) Tell us if you will develop in objective-C or if you'll use a third party framework (cocos2D...) IMPORTANT : please apply only if you have previously developed apps that currently are in the Apple app store. ...

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    We are looking to develop a simple interactive graphical application for the iPad. The app consist of: A splash screen A user preference screen An interactive screen (with multiple pages) We will provide the visual storyboard for the project. We will provide all... There is some simple use of accelerometer and some simple calculations. Requirements: You will need to deliver your source code during and at the completion of the project, so we could check progress and verify implementation. The source code will need to be properly compiled and tested by us using the latest XCode and necessary framework. We prefer development using the latest Cocos2d for iPhone, but we are open to suggestions. Send us links to the Apple App Store for the Apps that you have ...

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    Assignment : We're currently developing an application that will include very simple mini-games. We're looking to outsource their development. Here's an example of a mini-game to develop : Make a character walk as fast as possible into a given background by alternately tapping on two virtual buttons as fast as po...application, so your mini-game will need to be integrated into the app according to specifications we will provide (take inputs like name of character, character layout, etc. ; produce output like game win / failure etc.) 1) SEND US A LINK IN THE APPLE APPS STORE TO THE 3 BEST APPLICATIONS THAT YOU HAVE DEVELOPED 2) TELL US IF YOU WILL DEVELOP IN OBJECTIVE-C OR USE A THIRD PARTY FRAMEWORK (COCOS2D...) Only apply if you have developed ap...

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    ...them here. For example, in other words, do not submit this in your iLab: (5.2, 1.1, -0.4); nor this (5.2, 1.1, -0.4); You may, if necessary, declare your own Vector3 variables within the Update() function to make it run well, in addition to the ones already declared there. If you think you did it correctly but still do not see it travel in a parabolic path in the sense that it is going up forever, it might be that you need to change (40); to (20); Another idea is to manually increase your field of view slider to better see its path. The cannon.h file handles the rotation of the cannon. In addition, it gives the initial position of the projectile, as a vector. This initial position is used in the projectile.h file

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    Extra pairs of hands for coding needed for a 2D game on Android and iPhone. Will develop with already build public game engines, Rokon for Android, and Cocos2D for iPhone. All art/music/sounds has been completed. I can choose a coder for the Android part and a coder for the iPhone part, but I'd prefer one coder for both. The Android game is already started on the Rokon game engine, the iPhone game needs writing from the scratch on another well known game engine (Cocos2D). We are flexible at engine choice, but we need to have performance/feature tests done asap and engine choice done again asap. The game is based on an old Amiga game for which we can provide the ROM file. I am looking for very experienced and highly rated coders with at least 16 hours a week free for im...

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    Looking for iphone game developer. Game play is quite similar to Gold Miner. Google it of view the attached link if you never try it. The "hook" is operated differently, with gravity to adjust the hook angle and tap to release the hook. With a small direction indicator. *IMPORTANT* You are required to build a lite(free) version and a premium version. Specifications: Developed by cocos2d preferred. Open feint or Facebook connected and high score system. (Important) 10 Levels for Lite version, 50 Levels for Premium version. Each 10 levels will change to a different environment, but the gameplay is the same so it is not complicated to build. Some side effect items such as dynamite, potion and etc. Tutorial animation needed on how to use bonus item and equipm...

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    We need an experienced designer to build more levels for our iPhone game. The name of the game is FitQuest by JogHop and uses cocos2d. The game has currently one trail that includes 4 levels. Players go from level to level until get to the end of the trail. We are looking for a designer to create an additional trail with 4 more levels. The work deliverables include: (1) Trail icon to be displayed on the trail selection screen (2) Trail map so player can select level (3) Level storyboard and landscape graphics (4) Character design (includes frames to animate the characters)

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    ...language, and use a database or not. I don't care. I am a programmer, so you don't need to make the configuration or survey results looks nice--only the survey itself. ## Deliverables Configuration file: This could have three sections, separated by blank lines. In the first section, one line per variable. These should say one of the folowing: "Monotonic" "Increasing" "Decreasing" "Parabolic" "Cup" "Hat" followed by a space and three numbers. These are the minimum value the variable can have, the maximum value it can have, and the number of different values the variable can take. The second section is the survey question. The variables should be in the form $1A $1B $2A $2B $3A $3B, et...

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    I am looking for an experienced iPhone/iPad developer to help develop a small 2D arcade-style game based on our concept. Preference will be placed on usage of Cocos2d or Unity3D. To be considered for this project, please do provide us with your previous job experiences and portfolio. The selected candidate will be responsible for the development and on-going support (possible) of the game. Commitment is absolutely necessary! Full specifications will be discussed with the right candidates (with serious bids). Thanks.

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    Hi, I need somebody to code simple MT4 indicator for me. I want it to combine Parabolic SAR and Simple Moving Average. I want it to appear as blue line that apears directly on the price chart, not below it. Ask questions if you are not sure of something. It's an easy job for the right person. thanks

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    I have a iPhone app that I need to upgrade the source code for, but the new file names are different than the current version and I am getting overwhelmed with the amount of work/knowledge needed to update it. I will supply the current source code and source to the included cocos2d library that needs to be copied into the app folder tree. This should take no more than an hour or two...

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    i need a iphone/ipad developer who is very familiar with cocos2d! do not bid if you've never used cocos2d for an actual released game for iphone or ipad . thanks. bids were coming in for around 1,000 so i am changing this bid. please no joke bids. because of the joke bids, i wrote 90 percent of what the original bid asked for. it took me one hour to write a wrapper around cocos2d for spritesheet and animation and such. so all i need is the following. moving around a collidable sprite. so somethign as simple as load 2 sprites. have one stationary and one that moves around it. put collision on the statonary sprite and put it in the middle of the screen and the moving sprite on the far right middle. now this functionality is ...

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    I need for iPad something ike that: It should be done in Xcode using only standard Xcode frameworks (no cocos2d etc.). I will need the source. Let me know if you have any questions

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    Hi BlackMoon Design () is looking for somebody to finish a very simple iPhone game with very retro-8bit style. Please see the attached description for clarification (that's the actual in-game graphics used there). We'll provide: - all the graphics assets - music for the game (for cover screen and in-game music) - started Xcode project based on Cocos2D (we could keep the game in Cocos or use whatever you like). You'll provide: - working, bug free game as described in the specification - all the source code with copyright transferred on us. Let me know if you would have any questions regarding the project In your bid - please name how many types of Sheeps are there in the game (to show that you actually have read the specification:).

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    ... LEVEL MAP SIZE - first level in game is already working - levels will be made in TMX editor Tiled - I will make level maps in tmx editor (5 levels I have already done) Once player completes one level, he moves to next level. GAME DEVELOPMENT Game can be done using tmx maps and Tiled editor. I will make all game levels design with tmx maps. So, this part of job will be my task. Cocos2d have support for tmx maps. GRAPHICS DESIGN , SOUNDS and MUSIC I will provide all. Graphics and sounds is **already done (working). **- sound effects will be when hero shoots, picks item - **this is already working **- sound effects will be when enemy shoots, or gets hit by hero - **this is already working **- music will play in background - **this is already working** FREE ...

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    Hello, I have been trying to code my own EA with no prevail, how much would you charge to code this: For a buy: A switch in Parabolic SAR, needs to change from above in the last candle to below the new candle. I want to be able to change when the buy enters compared to the switch, for example to enter on the candle of the switch or the candle after the switch, up to 4 candles after the switch. Awesome indicator must be green on the current candle For a sell: A switch in Parabolic SAR, needs to change from below in the last candle to above the new candle. I want to be able to change when the buy enters compared to the switch, for example to enter on the candle of the switch or the candle after the switch, up to 4 candles after the switch. Awesome indicat...

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    ...Read-Along module in cocos2D: The read-along module provides a framework forreading and hearing text on IPhone applications. The framework should providethe following capabilities: the ability to define, to synchronize (sound andtext lighting) and present the readable text is several formats. Example of Read-Along modules ? can be found in - <> (therelevant part start after 22 seconds). <> (therelevant part starts after 10 seconds). Add-on module - This read-along module is an add-on moduleto a book application. This means that all related code should be implementedin separate set of files (not in the files that automatically generated byXcode). The module must be developed in cocos2D? ## Deliverables

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    Hi there I have a small project for iphone/ipad that uses cocos2D and collision detection. Is a basic sprite collision detection. Kind like a domino. No physics engine at this time. But I'll add later. I only need one scene/view with the pieces and the board (no more then 5 pieces, but I need to be able to add more) I'll do the rest on my own. What I need: - a board represented by a 7x4 matrix (3 images only) - the pieces will have 2 or 3 sides. Think of a normal domino and one domino with one more side/value - when dragged/released, the pieces can't snap each other. So you'll be able to drag one over another. - when touch ends, will check the collision on the board. Can be a CGRectsContains. - the board space that is occupied will be tagged as...

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    Hello. The project is an ipad/iphone game. For fear of someone utilizing the idea before i do, I will not disclose much. The basic outline of the game is such: - 20 levels of simple fun - all artwork already completed - use of keyboard interface/API - Only five or less interface views, the main one will be reused withchanging variables I prefer that users know how to utilize cocos2d, or if you have another engine such as torque2d, or unity it's also fine. If you take on the job, I would bring you back for additions to the game. I know that everyone thinks that they have the latest and greatest iphone app, but you must be willing to sign a non-disclosure agreement before more details are shared.

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    ...---- NO COMPANIES - NO MARKETING PERSON - NO GENERIC BIDS/MESSAGES - ONLY INDIVIDUAL DEVELOPER -------- We require an experienced Mobile Developer (iPad/iPhone, BlackBerry, Android, Symbian, J2ME, Windows CE, Windows Mobile) to work on a my Mobile You should be skilled, sound, experienced, strong, dedicated, expert in following technologies: - C/C++ Programming - Objective C - Cocoa/Cocos2d - iPhone SDK - XCode - OpenGL - Unity3D - Interface Builder - SQLite - XML - JQuery/Prototype - MacOS - VOIP You should have hands on experience with proven expertise and applications developed having following area: - Accelerometer - GPS - Google Maps API - FaceBook/Twitter/RSS - in-app Purchase - JailBroken - 2D/3D Gaming We pay for SUCCESSFULLY EXECUTING...

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    ...them here. For example, in other words, do not submit this in your iLab: (5.2, 1.1, -0.4); nor this (5.2, 1.1, -0.4); You may, if necessary, declare your own Vector3 variables within the Update() function to make it run well, in addition to the ones already declared there. If you think you did it correctly but still do not see it travel in a parabolic path in the sense that it is going up forever, it might be that you need to change (40); to (20); Another idea is to manually increase your field of view slider to better see its path. The cannon.h file handles the rotation of the cannon. In addition, it gives the initial position of the projectile, as a vector. This initial position is used in the projectile

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    ...them here. For example, in other words, do not submit this in your iLab: (5.2, 1.1, -0.4); nor this (5.2, 1.1, -0.4); You may, if necessary, declare your own Vector3 variables within the Update() function to make it run well, in addition to the ones already declared there. If you think you did it correctly but still do not see it travel in a parabolic path in the sense that it is going up forever, it might be that you need to change (40); to (20); Another idea is to manually increase your field of view slider to better see its path. The cannon.h file handles the rotation of the cannon. In addition, it gives the initial position of the projectile, as a vector. This initial position is used in the projectile

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    I need to develop something like Alice for iPad which is very well-known. The programming itself is identical to iphone programming. I'm an iphone developer, but I'm new to cocos2d or the necessary language for developing it. I just need the source code for the main functions like 1. objects moving according to accelerometer & gravity 2. objects being able to be thrown with realistic motion 3. objects to work together with other objects, like being blocked by other objects 4. objects spinning, and objects flying around. if you see the video, you'll get what I mean. All the images will be developed by myself, I just need the main source code for it. I believe this would require a very simple basics, and I would want the

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    i want to programme parabolic sar into auto trader... robot

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    We have developed the base for a game similar to Pingu/Flight of the hamster using cocos2d and chipmunk. Our current developer is unable to continue the developement and hence we need someone to finalise the project. Outstanding element include: 1)Particle emmitter for certain aspects of gameplay 2)Tweaks to gameplay settings to ensure the game is challenging and fun 3)Additional sprite animation for game events 4)Sounds 5)Animation bugs A basic TODO list and a sample video available for better understanding. Please only bid if you are able to work on this project immediately. Also, a successful bidder will have references and sample work available.

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    I have an incomplete adventure game that I need somebody to finish up. Code for: Scenes, Hotspots, Labels, Bag (through HUD), Navigational ‘menu’, Dialogues and Intuition is already implemented (Cocos2d was used as well) Though some things require couple fixes in what is already done and some polishing... The game is an interactive narrative (point and click adventure) What is not implemented: - Tracing the pattern in 3 scenes (you will see it in GDD I am attaching) - Global journal with 21 pictures (working like a book, new pages added through the game automatically, depending on the progression) - Gameplay sounds (there is small number of them) and background music I've attached a Game Design Document for THE REST OF THE GAME. You will be getting fu...

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    I have an incomplete adventure game that I need somebody to finish up. Code for: Scenes, Hotspots, Labels, Bag (through HUD), Navigational ‘menu’, Dialogues and Intuition is already implemented (Cocos2d was used as well) Though some things require couple fixes in what is already done and some polishing... The game is an interactive narrative (point and click adventure) What is not implemented: - Tracing the pattern in 3 scenes (you will see it in GDD I am attaching) - Global journal with 21 pictures (working like a book, new pages added through the game automatically, depending on the progression) - Gameplay sounds (there is small number of them) and background music I've attached a Game Design Document for THE REST OF THE GAME. You will be getting fu...

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    Hi, Need someone experienced in cocos 2d iPhone game development, who can finish our 40%-50% completed game to 100% most of the difficult parts are done, just need someone to take from where the last developer left and finish it in a week, no biggie!! Only experienced in COCOS2D and no other platform required!! Thanks, PB.

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    Development for mobile technologies from basic mark-up languages such as WML and XHTML MP to server generated code and applications. Widsets, SMS, gateway and server set up We required developers to design a learning mater...such as WML and XHTML MP to server generated code and applications. Widsets, SMS, gateway and server set up We required developers to design a learning materials , games , quizzes for mobile in deferent mobile platforms Average Monthly Salary : 800-2000 $ should be skilled, sound, experienced, strong, dedicated, expert in following technologies: - C/C++ Programming - Objective C - Cocoa/Cocos2d - iPhone SDK - XCode - OpenGL - Unity3D - Interface Builder - SQLite - XML - JQuery/Prototype - MacOS - VOIP We prefer Arbic speakers with good engl...

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