The project should be able to do the following:
- work on Windows 10 with an OpenGL 4.1 compatible GeForce graphics card (GeForce 560 for example) as an C++/OpenGL application
- display a resizable window with the render (window created preferably with Qt 5.6+ or GLUT)
- load .obj (with tinyobjloader - [login to view URL]) and .vox models ([login to view URL])
- .obj models should be rendered with a BRDF shader, along with their materials and textures, with a single light source
- .vox models should be similarly displayed, using at least 2 algorithms to optimize the displaying of voxels (like raymarching, empty space skipping or early ray termination).
- the camera should be movable using WSAD keys and mouse movement
For any additional information please contact me.
Hello, I am expert in volume rendering and meshes. With master and PhD in graphics computing. I should be the guy for this project. I am very clear about the xomplexity of this project. And that´s why I suggest 500 USD... Best regards!