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The National Rugby League (NRL) is a Rugby League competition played by professional players in sixteen teams from
three states of Australia and New Zealand. The competition is played during autumn and spring for twenty-six rounds of
matches with the top eight ranked teams then advancing to a finals series culminating in a Grand Final to determine the
competition winner. The twenty-six competition rounds have been completed for 2015 with the final rankings of each
team shown in Appendix 1. The ranking of each team on a weekly basis produces what is commonly known as the
competition ladder.
For each round of the competition a series of matches are played between the sixteen teams. There are normally eight
(8) matches played each round1. Hence, each round produces eight winning and eight losing teams (unless there is one
or more drawn matches). At the conclusion of each round the results from each match are gathered to produce the
competition ladder in which each team is ranked according to the total number of competition points achieved to date
(see Appendix 2 for a description of how competition points are achieved). Hence, at the completion of any given round
the competition ladder may have different team rankings depending upon the total number of wins, losses and drawn
matches for each team. For teams that are on the same number of competition points a ‘score differential’ is used to
determine the correct rank (see Appendix 3 for an explanation).
In this programming project you will write an object-oriented menu-driven java program that is able to generate the
competition ladder for any chosen round within the regular twenty-six round competition as described above. To do this
your program will need to read data from the keyboard and from certain text files in secondary storage, store the data in
appropriate data structures using objects, sort the data, and write output data to both the screen and to secondary
storage. The specific functional requirements are described in section B(ii). The text files that are to be used for this
programming project are described in section B(iii). The classes that must be used as a minimum are described in
section B(iv).
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