Find Jobs
Hire Freelancers

Unity 3D Developer

$10-30 USD

Completed
Posted over 9 years ago

$10-30 USD

Paid on delivery
1. Develop a workflow for importing 3D models from 3DS Max into Unity including materials. Materials should be automatically assigned. 2. Develop a workflow and code for being able to hide/unhide certain model elements. For example, pressing "W" would hide/ unhide windows, letter "D" would hide/ unhide doors, letter "C" would hide/unhide columns etc.
Project ID: 6563538

About the project

3 proposals
Remote project
Active 10 yrs ago

Looking to make some money?

Benefits of bidding on Freelancer

Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
Awarded to:
User Avatar
Hello, do you have any particular models to try the first point? I'm not sure what's your complication about the import in Unity. About the second point I can do something like hiding all Objects with a particular name or tag when pushing a key, do you want this during the game or during the edition in Unity?
$20 USD in 1 day
0.0 (0 reviews)
0.0
0.0
3 freelancers are bidding on average $23 USD for this job
User Avatar
A proposal has not yet been provided
$24 USD in 1 day
5.0 (9 reviews)
5.4
5.4
User Avatar
THanks for your inviting! What can I help you? Please discuss what you want me to do. I can help you anything with Unity and Mobile app
$25 USD in 1 day
5.0 (3 reviews)
3.8
3.8

About the client

Flag of UNITED STATES
Santa Clara, United States
5.0
15
Payment method verified
Member since Oct 8, 2014

Client Verification

Thanks! We’ve emailed you a link to claim your free credit.
Something went wrong while sending your email. Please try again.
Registered Users Total Jobs Posted
Freelancer ® is a registered Trademark of Freelancer Technology Pty Limited (ACN 142 189 759)
Copyright © 2024 Freelancer Technology Pty Limited (ACN 142 189 759)
Loading preview
Permission granted for Geolocation.
Your login session has expired and you have been logged out. Please log in again.