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    2,000 photometric opengl jobs found, pricing in USD

    you will need to write a c++ and openGL code "please check the attached files" first one is due in 3 days , the other one in 3 weeks, (if finish early is better)

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    unity Ended

    I am looking for a freelancer to help me with my project. The skills required are Adobe Air, GameSalad, OpenGL and Unity 3D. I am happy to pay a fixed priced and my budget is $250 - $750 USD. I have not provided a detailed description and have not uploaded any files.

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    ...updated to work with visual studio 2017, So I need this engine updated, there are errors when trying to build, and this is the full list of whats programmed in. Just was wandering if you can update this list. Features Core: Clean C++ Object-Oriented Core Cross-Platform Platform Layer HTML-based Logger Rendering: OpenGL Rendering Backend (Direct3D possible in the future) Modern Shader-based design (no OpenGL deprecated features) Object Properties are defined via Materials (like OGRE) Scene: Component-based Scene and Game Objects (similiar to XNA and Unity) Hierarchical View Frustum Culling Existing Components: Transform, Geometry, Billboard, Camera, Grid, Light, Model, Projector, Dynamic Sky Dome, Listen...

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    I would like to hire a programmer well versed in opengl and c++ for an easy task

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    I would like to hire a programmer well versed in opengl and c++ for an easy task

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    "Follow my Click" game is a game which is made using the OpenGl library in C++. The game must deal with various functionality and it is based on the mouse movement interactions. OBJECTIVE: Write a C++ program to create the (Follow my Click) game. Your program must move a 3D shape by clicking the mouse randomly on the screen (keeping in mind that the lights and shadows must move with the shape).Your game must also have chess board or a maze background to move the shape on it. LIST OF TASKS: 1. Draw a solid 3D object: any shape of your choice with the suitable light and shadows that will move with the shape. 2. Control the shape movement using the Mouse: when you click the mouse randomly on the screen the shape will follow your click and move the shape to its dest...

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    C++ program based on opengl

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    "Follow my Click" game is a game which is made using the OpenGl library in C++. The game must deal with various functionality and it is based on the mouse movement interactions. OBJECTIVE: Write a C++ program to create the (Follow my Click) game. Your program must move a 3D shape by clicking the mouse randomly on the screen (keeping in mind that the lights and shadows must move with the shape).Your game must also have chess board or a maze background to move the shape on it. LIST OF TASKS: 1. Draw a solid 3D object: any shape of your choice with the suitable light and shadows that will move with the shape. 2. Control the shape movement using the Mouse: when you click the mouse randomly on the screen the shape will follow your click and move the shape to its dest...

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    We are in need of additional help to push our social media video sharing iOS application to the finish line and eventual public launch in Q2 2017. We expect to be in beta in a couple of weeks. Our application allows users to create, edit, import, export, comment, follow, like, tag, loop, etc. all things video and pictures. There's many more features to our platform that will...expect to be in beta in a couple of weeks. Our application allows users to create, edit, import, export, comment, follow, like, tag, loop, etc. all things video and pictures. There's many more features to our platform that will be explained offline. You must have experience with most of the following programs: AVFoundation, CoreImage, CoreGraphics, CoreAnimation, Alamofire, SwiftyJson, OauthSwift, Opengl...

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    I want to write an openGl program specified in doing certain tasks.

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    Hi franjav, I see you completed a job translating a shader about bitonic merge sort from OpenGL to WebGL. I might be interested in this code for my Open Source RTS Game (). I don't know if your previous employer allows to share this code under an open source license. Since you already did the job and I am not sure whether I will use the code yet (I am comparing another approach not requiring sort) I am not willing to pay a lot.

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    create (follow my click) game by c++ and open GL

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    Hello I am seeking a MFC OpenGL developer. I need to draw one thousand pipes in a screen. There are about 500-700points per pipe. The image is a pipe sample. The excel file is the positions of pipe. After you check it, if you can develop it , please bid. Best Regards Lee.

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    "Follow my Click" game is a game which is made using the OpenGl library in C++. The game must deal with various functionality and it is based on the mouse movement interactions. OBJECTIVE: Write a C++ program to create the (Follow my Click) game. Your program must move a 3D shape by clicking the mouse randomly on the screen (keeping in mind that the lights and shadows must move with the shape).Your game must also have chess board or a maze background to move the shape on it. LIST OF TASKS: 1. Draw a solid 3D object: any shape of your choice with the suitable light and shadows that will move with the shape. 2. Control the shape movement using the Mouse: when you click the mouse randomly on the screen the shape will follow your click and move the shape to its dest...

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    I am looking for a freelancer to help me with my project. The skills required are OpenGL, Software Architecture, Software Development and Unity 3D. I am happy to pay a fixed priced and my budget is ₹12500 - ₹37500 INR. I have not provided a detailed description and have not uploaded any files.

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    Hello I am seeking a MFC OpenGL developer. I need to draw one thousand pipes in a screen. There are about 500-700points per pipe. The image is a pipe sample. The excel file is the positions of pipe. If you can develop it, please bid. Best Regards Lee.

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    Hello I am seeking a OpenGL and MFC developer. If you have experience about MFC and OpenGL, please bid. This is very simple task. You will drawo a thousand pipe. The each pipe has 500-700 points. Best Regards Lee.

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    Hello We have some thousands of pipes to draw. The all of them will be displayed on a screen . There are about 600-800 points per pipe. You have to develop it with MFC and OpenGL. Please check attached image and Excel file. Best Regards Lee.

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    I am looking for a freelancer to help me with my project. The skills required are Game Design, Game Development, OpenGL and Unity 3D. I am happy to pay a fixed priced and my budget is ₹12500 - ₹37500 INR. I have not provided a detailed description and have not uploaded any files.

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    Using c++ and glut, I have managed to create a single (white) window with a (blue) window bar. I have linked a .png picture and the base project for you to see. If you start reading from Vector2D.h the comments will guide you through the whole project so you will have a better/quicker understanding of the code. Task: 1)Just like Microsoft Windows, make the window in this project move whenever the user (left) clicks on the (blue) window bar and moves it (drag & drop). 2)Make a .txt file explaining the logic behind your coding. Notes: 1) Do NOT change the base project/code. 2) Do NOT use fixed (glut or other) libraries/methods.

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    hello, can you do a shader-based opengl (c++) assignment? thanks

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    Interactive system for shading of a 3D object. - Manipulate Normal Vectors - Create Light sources - Difference between flat shading and Gouraud shading 1. Assign normal vectors: In OpenGL, you need to specify a normal vector to each vertex of a face (polygon). For example, the following statements indicate that the vertex (1,1,1) is assigned with a normal vector (1,0,0). glNormal3f(1, 0, 0); glVertex3f(1, 1, 1); 2. Create light sources: In OpenGL, you can create a light source with a specific property, such as position, color and direction by a function called glLightfv() or glLightf(), as follows: void glLightfv(GLenum light, GLenum pname, const TYPE *param); void glLightf(GLenum light, GLenum pname, TYPE param); glLightfv() has three function parameters. T...

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    Hello We have some thousands of lines to draw. The all of them will be displayed on a screen. There are about 600-800 points per line. You have to develop it with MFC and OpenGL. Please check attached image. Best Regards Lee.

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    Hello If you can develop a MFC opengl program , please bid. Please check attached images. You have to make the program like attached image. Best Regards Lee.

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    Use shader-based OpenGL and no deprecated functionality except GLUT. Define at least two separate light sources to properly illuminate the displayed object. One of the light sources must be a point source, and the other directional. The user should be able to switch between Gouraud and Phong shading options (pop-up menu item).

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    Normals & Color implementation

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    I need some graphic design. Myself Rambabu iam having experience in designing of aircraft instruments like attitude indicator etc using Opengl,C++,C and QT

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    I need a simple code for drawing the following shapes using C++ and OpenGL Each shape code is in Separated file

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    I need a C++ code that can draw the following shapes using OpenGL library , a separate code file for each shape

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    I need a C++ and opengl experienced expert for my multiple projects. If you have knowledge please bid. Details will be shared in message with the freelancers. Max 2 hours work.

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    I need a C++ code that can draw the following shapes using OpenGL library , a separate code file for each shape

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    A simple opengl project

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    According to NASA, the recently discovered Kepler-62 solar system potentially has two early-like planets (Kepler-62e and Kepler-62f ) that may sustain life. In this project, you will write an OpenGL program to explore the Kepler-62 solar system. The Kepler-62 system has a Sun and 5 planets: Kepler-62(b-f ) (see the attached image). To make things more interesting, we will assume that Kepler-62e has three moons and Kepler-62f has one moon. The Sun only has self-rotation, and is located at the origin of your WCS. All objects are modeled as spheres. Each object rotates around its own axis (self-rotation) with a certain rotation period, and at the same time rotates around the Sun (or the host planet in the case of moons). Each object rotates on a circular orbit that...

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    I need you to develop some software for me. I would like this software to be developed for Linux using C or C++. Teach me OpenGL 2.x for a computer graphics course

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    It is just simple OpenGL, Glut computer graphics. If you know about this. Please contact me.

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    Aurora project is a micro-project in Objective C. Key functionalities to implement: - an Xcode OpenGL IOS project targeted for IOS 1.0, with OpenGL 2.0 - Key functionalities available through distinct method calls: (0) simple classes definition for 3D Textured Objects, Lights and Cameras including capabilities to configure their respective parameters, and all having a specific id for simple identification. Each class should contain one custom init to create instance and all necessary get and set functions to modify their variables (1) Dynamic addition of an instance of 3D textured objects defined in paragraph (0) at a specific X,Y,Z location and rotation in 3D (2) Dynamic addition of an instance of Light objects defined in paragraph (0) at a specific location and its...

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    need help in these very quickly

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    I am looking for a freelancer to help me with my project. The skills required are Game Design, Game Development, OpenGL and Unity 3D. I am happy to pay a fixed priced and my budget is ₹12500 - ₹37500 INR. I have not provided a detailed description and have not uploaded any files.

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    Display 3D point cloud and let user annotate the model. The description can be seen in the link.

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    opengl Ended

    I am looking for a freelancer to help me with my project. The skills required are Adobe Air, Kinect, OpenGL and Unity 3D. I am happy to pay a fixed priced and my budget is €250 - €750 EUR. I have not provided a detailed description and have not uploaded any files.

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    ...various sizes. Loader included in the code. Geometry can have texture and multiple parts. And other display modes like Wireframe, Hidden line removal are there. Output: - Section code handled by shader in both HLSL and GLSL - Ogre3D version 2.1 complied code. - GLSL is priority. - HLSL is nice to have. Acceptance Critiria: - GLSL Shader has to work with in all openGL Versions above OpenGL 1.2. - Have to work with attached 5 sample files. Note: in attached file OgreMFCcae is the source file. Read more in attached MS-Document file....

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    Write an opengl program

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    I need a freelancer always online and available to help me with computer graphics

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    I am looking for a freelancer to help me with my project. The skills required are Concept Art, OpenGL, Unity 3D and Zbrush. I am happy to pay a fixed priced and my budget is $250 - $750 USD. I have not provided a detailed description and have not uploaded any files.

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    ...smartphone and tablet, portrait and landscape. · Youtube-style video controls (toast-on-click) will be a good example. · The module should contain C++ code using the new Android CMake system. The c++ code can be as simple as returning a string (see below for extra points). · JNI Java code should be placed in the module. Bonus Points: · JNI callbacks to java non-static methods · Executing OpenGL calls in c++ (drawing simple flat triangle is fine). · Gradle split builds, minimizing build time for development, ABI build control · Two native modules, one depending on another in native code Fixed Payment : 3000 Note : 1. We will create milestone and release it only after verifying it 2. This is the complete descriptio...

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    ...smartphone and tablet, portrait and landscape. · Youtube-style video controls (toast-on-click) will be a good example. · The module should contain C++ code using the new Android CMake system. The c++ code can be as simple as returning a string (see below for extra points). · JNI Java code should be placed in the module. Bonus Points: · JNI callbacks to java non-static methods · Executing OpenGL calls in c++ (drawing simple flat triangle is fine). · Gradle split builds, minimizing build time for development, ABI build control · Two native modules, one depending on another in native code Fixed Payment : 1000 Note : 1. We will create milestone and release it only after verifying it 2. This is the complete descriptio...

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    I want a simple train traffic simulator made in OpenGL. The application will simulate the Bucharest Metro line M2. (you can find its path in the pictures, M2bun) The app must show the trains running on the given path, stop at stations and stop at traffic lights. The app must also allow me to add or remove trains and to change the traffic lights colours (from red to green, or green to red, to stop or start the trains). The app must be 2d, and the design must be black and white, as shown in the "fl1" and "fl2" pictures below. As a help for you, i attach youtube links with: 1. OpenGL traffic lights 2. OpenGL traffic simulation And I also

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    I am looking for a freelancer to help me with my project. The skills required are Python, OpenGL, Vispy,Websockets and charting skills I am ready to pay a sum of $300

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    I’m looking for someone to fix my existing OpenGL C++ code (uploaded herewith). The program compiles fine and runs in Windows 7 (or later), but doesn’t work properly. I’m looking for someone to fix it so that the program composites a texture-mapped 3D object against a bitmap background at exact prespecified x-y pixel coordinates, and render the composited scene to a bitmap (say .jpg). More specifically, the program must do the following (the order of the steps is not critical): (1) Import a .jpg bitmap of arbitrary dimensions (say 800 x 600 pixels) and set it as the scene background. (2) Import a 3D object from a .obj file (i.e., Alias/Wavefront OBJ file). (3) Texture map the imported 3D object with another bitmap (i.e., override the texture-mapping...

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    Hello everyone I need a developer for my OpenGL project. need reticle in Unity that appears in the center of the screen. some primitives in the background to demonstrate how the targetting reticle appears over various colored objecT. More details in the chat please.

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