Consulting & Developing a plugin for Unreal Engine to control scene elements from external sources.
$250-750 USD
Closed
Posted almost 4 years ago
$250-750 USD
Paid on delivery
We want to develop a plugin for unreal engine. This plugin should be able to control parameters of elements inside a unreal project. The kind of controls required are:
- parameters of project cameras
- texture parameters
- initiating an animation
- parameters of text.
The plugin will receive inputs from external applications over a direct TCP/IP and/or UDP port.
Example:
1) We connect a joy stick to the system and the data from the joystick controls the position parameters of the unreal camera.
2) We send the plugin a command from another computer to play an animation inside the project.
The project is directed towards a broadcast production pipeline.
Scope of work:
a) Consulting and advising us on how this can be done at a technical and architectural level.
b) Developing the solution
c) Testing in coordination with our teams.
d) Support of the developed features for at least 1 year
e) Transfer of source code and IP to us.
Plugin Features:
While the specifics and sub details of the project will need to be worked out and agreed during the consulting and pre-order discussions, the broad level features (inputs needed) are:
- Joy stick control of camera
- 2 different Data protocol integration to control the camera. One of the protocols is FreeD. This gives a stream of camera positional data which needs to match the camera in the unreal project. please note that we will need to develop a configuration to map the real world data to match the virtual world data scale.
- Get a list of all animations available in the unreal project
- Send a command to play one of the animations available in the unreal project.
- Change the value of any parameter of an object in the unreal project.
The bidder for this project, should have a demonstrable track record in the area of game development with unreal and have a lot of coding experience in UE4.